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[Spoilers] Fintourist and Old Harry have nothing to see here

(October 21st, 2013, 04:36)Fintourist Wrote: Currently suttree's actions look fairly peaceful and it seems that he is just securing his borders (or gathering masses in the darkness). rolleye I wonder if we should propose peace for one more time now that we are about to settle the City J

Worth a try.

(October 21st, 2013, 04:36)Fintourist Wrote: jive I think Yossarian could risk it and move SE next turn. I doubt Jowy/TBS want to make an enemy of us (at least this early). Note: not a suggestion, just stating a possibility

I agree, if they kill him we kill their chariot.

(October 21st, 2013, 04:36)Fintourist Wrote: Yeah, Calendar EOT99 is good enough. I logged in and changed Hastings back to barracks, because that city won't get chops that would help completing barracks+granary, which we both want there fast. I'm not sure about Dunkirk's builds, but I think the city should work grassland forest this turn instead of that plains cottage (I did the change). That will grow the city to size 4 and next turn our worker can finish chopping the bananas, which means that we will have 3/0-tile to use (equivalent to grassland farm) and we can work e.g. the cottage + that banana tile.

Good changes, the only issue with the banana is we give jungle a (half) chance to re-grow.

On techs and bulbs - am I right in thinking we can bulb Philosophy (for Taoism) if we just take CoL and Alphabet? Cannae has 6 GP points so t115 is a good approximation for our great scientist.

Having a religion isn't that useful if we don't get Mysticism, Polytheism, Masonry and Monotheism to allow Organised Religion.
TechBeakersPre-reqsBenefitsAdjusted beakersTurns
Myst790790.79
Poly16111341.34
Masonry1282910.91
Mono1931Org Rel1611.61
Total4894.89

We also want to have Animal Husbandry to see our horses, although we know where one source of horses is, so I don't see it as that vital. CoL allows us to pop borders quick so we want that ASAP (possibly before AH?) Alphabet gets us trade routes with Ichabod and Slowcheetah (presumably giving us +20 gpt?)
TechBeakersPre-reqsBenefitsAdjusted beakersTurns
AH1612Horses1151.15
CoL5621 (or 2) Caste4684.68
Alpha4831trade routes with ichabod and slow4034.03
Philo1,2881 (or 2)Taoism1,07310.73

Other techs that could be useful are Construction, Metal Casting and Aesthetics. Meditation for Monasteries would be handy for a tech bonus later while Priesthood for cheap temples gives great prophet points if we want a shrine.
TechBeakersPre-reqsBenefitsAdjusted beakersTurns
Meditation1281Monasteries1071.07
priesthood962 (or 1)temples690.69
MC7231triremes and forges6036.03
Aesthetics4831statue of zeus4034.03
Const5621catapults4684.68

We're making around 110 base beakers with wealth builds everywhere, and for a couple of these we should get known tech bonii, so let's assume that 100 is a reasonable average over the next 15 turns. Going from the tables the religious techs take five turns, while CoL is five turns and Alphabet is four.

So I'd suggest we want to go:
- Calendar (eot99)
- save money for a turn, start building settlers and workers again in selected cities
- CoL (eot105) - speeds the border pop in Hastings by a turn, more useful in G, I, J, K, L (we'll be at L by then, right?)
- AH (eot106)
- Alphabet (eot110)
- religious line (eot115)

Alternatively we prioritise Alphabet to speed up subsequent techs. There is also an option to do the religious techs including Priesthood to reduce the price of CoL by 60 beakers, but I don't like that much.
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Old Harry - October 21st, 2013, 05:41
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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