(October 21st, 2013, 12:20)Fintourist Wrote: (I don't see us using Pacifism and producing great persons in masses quite yet).
Now this is a good idea - we mostly run Organised Religion to build Forges, libraries, granaries etc but then when we need a burst of border pops, units, settlers and workers we run Pacifism and Caste and lots of specialists for five turns.
If we produce a few great people golden ages are good, I'd also like to bulb Astronomy (as it doesn't get a pre-req bonus) which might become necessary pretty early on this map. But what other bulbs/shrines/merchant missions do we want to pursue?
(October 21st, 2013, 12:20)Fintourist Wrote: Btw, I noticed a wierd thing when going through our opponents. We have an option to open borders with m_h, but we can't see his techs in the F4 tech screen.
Tech trading isn't available until Paper, so we need to rely on C&D for some time yet..
If we go for Alphabet next and offer Ichabod open borders Lunch is in a good position to charge through his territory to meet Scooticator and whoever else he borders...
FakeEdit: Canada? Eh?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld