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[Spoilers] Fintourist and Old Harry have nothing to see here

(October 21st, 2013, 12:20)Fintourist Wrote: (I don't see us using Pacifism and producing great persons in masses quite yet).

Now this is a good idea - we mostly run Organised Religion to build Forges, libraries, granaries etc but then when we need a burst of border pops, units, settlers and workers we run Pacifism and Caste and lots of specialists for five turns.

If we produce a few great people golden ages are good, I'd also like to bulb Astronomy (as it doesn't get a pre-req bonus) which might become necessary pretty early on this map. But what other bulbs/shrines/merchant missions do we want to pursue?

(October 21st, 2013, 12:20)Fintourist Wrote: Btw, I noticed a wierd thing when going through our opponents. We have an option to open borders with m_h, but we can't see his techs in the F4 tech screen.

Tech trading isn't available until Paper, so we need to rely on C&D for some time yet..

If we go for Alphabet next and offer Ichabod open borders Lunch is in a good position to charge through his territory to meet Scooticator and whoever else he borders...

FakeEdit: Canada? Eh?
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Old Harry - October 21st, 2013, 16:12
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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