(October 22nd, 2013, 08:10)Old Harry Wrote: Logged in to end turn, whipped the spear and decided not to muck around with the tile selections. We need to get on top of the sandbox again.
Yeah.. The last sandbox was not anymore quite actual, so it made planning a bit difficult. I don't promise, but I might have time to update it in the evening. That said, I have couple of ideas related to micro/macro in the coming turns:

- Agincourt can start our next settler already next turn (if we cant afford it, then next turn..). Assuming not too much pressure from suttree & m_h our existing worker in the south will be able to support it. Currently my favorite site is probably S of iron. In short-term it will be food poor (story of our whole game..)

- We should not finish the spear next turn in Endor, we can always do it if necessary. Instead the city can either start a settler or a worker. If it is a settler, BoP can build galley + WB for the settler and we go and settle the island close to slowcheetah next (desert hill capturing two sea food resources). Isandlwana can provide required defenders for the site. Another option for settler location is the desert hill E of Endor that will get dyes+flood plains, but in our current situation it might even be more difficult to organize proper support unless we count on dtay's friendlyness. Your opinion?

- Next turn Cannae will be in tech mode working at least gold. Starting from T100 it will work first cottages + 2 scientists and not grow while we are saving gold. When the sugar comes online (T102) we will manage to grow Cannae fairly soon to size 8 despite scientists. At this point research is turned on and Cannae will probably stagnate until we finish our GS on T115 (note that of course getting Alphabet earlier probably has bigger impact than microing most out of Cannae's library so we might turn tech on a bit earlier..)
- Dunkirk should probably put 1 turn worth of production into axe (just in case we need to whip one) and then start a worker
- Gallipoli just wants to grow and work cottages + produce eventually a library. We might condider whipping a worker or even a settler from the city when it reaches size 4 or 5.
- France's job is to grow onto new cottages as we manage to chop that f***ing jungle away. But meanwhile we want the worker that is whipped next turn and then settler+wb+worker+military in some order so that we can found a city that gets clams+silk+dyes that are located SW of the city. I think that fish+pigs spot further west is a bit too stretchy at the moment, but as with all these suggestions, everything is up to discussion

-Hastings tries to get barracks and granary done. We could whip barracks already next turn, but that of course means that we won't be able to emergency whip a bowman if required. Everything here has to be decided based on how our situation with suttree develops. Hopefully the workers that are around Dunkirk can improve a farm+cottage+dyes for Hastings pretty soon..
-Assuming everything goes well Jamestown will get rice improved first and based on situation we continue with chopping a granary or improving the corn. Unfortunately we probably have to wait with corn until Hastings has popped its borders (supporting earlier barracks whip in Hastings). Btw, I don't believe this is enough of a reason to prioritize CoL over other options. 10 turns for border pop is annoyingly slow, but teching CoL + working artists is not that much faster and requires a decent wealth build investment..
- Isandlawana's (can't type that thing!) forest will hopefully be fast turned into something useful! First granary, then options include at least a defender for the possible city close to slowcheetah and a worker. After we later get a border pop I could see this city producing a settler that captures silk and river tiles or even that fish+pig site if Ichabod has been busy.
If you managed to follow my


One useful thing to do now is to check which cities are in biggest need of new tile improvements when we take into account our initial build plans (when we come up with something rough) and consider whether our worker situation is still sufficient in 10 turns.. Of course improving calendar resources and supporting totally fresh cities come on top of this. My opinion is that our situation is tight, but still doable. Cannae's switch to working scientists releases some of the improvements to BoP. Endor could use some new tiles, but keeping it at size 4/5 building settlers/workers with no food surplus is not terrible either. This list could become as long as the previous one.. Getting new workers out of France, and e.g. from Endor & Dunkirk and will help the situation. I could see us building quite a few workers within the next 15 turns.
Damn, I thought that I would only type couple of sentences..
