First of all, congratulations, guys; we have won a great victory! 100% enemy casualties for 0% friendly - that's a dream. Perhaps the military disasters theme is paying off? Anyway, the nearest city is Jamestown, so I hereby name this victory the Battle of Jamestown, 400 B.C.; its name shall be appended to the roll of battle honours of each participating regiment.
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Anyway, I don't think we want a fight right now. We've accomplished our objective and the projected force ratios aren't really that promising for an attempt at exploitation; time to consolidate our position. As for the Great General, I believe their most profitable use in general is as a super-medic, but you rarely need more than one of those, and you don't need one if you're not fighting (obviously). So if we follow my advice not to attack now, we might be tempted to settle him. However, seeing as we only just got this general, it seems unlikely we would be able to generate another before launching our own first invasion of a neighbour, in the Middle Ages, say, as I have recommended. Furthermore, a Medieval or Renaissance attack should generally be cavalry-based, and cavalry units reach the 5 XP promotion-point with just a barracks and stables (which should be built while teching Guilds); adding a settled Great General on top doesn't do much unless you're Charismatic. Even if we were to launch an infantry-based attack, because we're Aggressive, our infantry units get their second promotion with just city infrastructure (barracks) as well, so the settled Great General isn't so necessary (though it does get them their third promo, which is admittedly good for CRII or Formation). Taking all this into account, if we intend to launch an attack with cavalry no later than the Middle Ages and do not intend to do serious fighting before then, I recommend we save the Great General for a super-medic scout, chariot, or horse archer.
If you want my random devious advice that I don't think we should actually follow, we could make a Woodsman II/Morale axe, stage it on the tile 1E of Hastings and hit suttree's northernmost city out of the fog. But only if we somehow learned it was only defended by one unit that we had odds on. Yeah, not likely.
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Anyway, I don't think we want a fight right now. We've accomplished our objective and the projected force ratios aren't really that promising for an attempt at exploitation; time to consolidate our position. As for the Great General, I believe their most profitable use in general is as a super-medic, but you rarely need more than one of those, and you don't need one if you're not fighting (obviously). So if we follow my advice not to attack now, we might be tempted to settle him. However, seeing as we only just got this general, it seems unlikely we would be able to generate another before launching our own first invasion of a neighbour, in the Middle Ages, say, as I have recommended. Furthermore, a Medieval or Renaissance attack should generally be cavalry-based, and cavalry units reach the 5 XP promotion-point with just a barracks and stables (which should be built while teching Guilds); adding a settled Great General on top doesn't do much unless you're Charismatic. Even if we were to launch an infantry-based attack, because we're Aggressive, our infantry units get their second promotion with just city infrastructure (barracks) as well, so the settled Great General isn't so necessary (though it does get them their third promo, which is admittedly good for CRII or Formation). Taking all this into account, if we intend to launch an attack with cavalry no later than the Middle Ages and do not intend to do serious fighting before then, I recommend we save the Great General for a super-medic scout, chariot, or horse archer.
If you want my random devious advice that I don't think we should actually follow, we could make a Woodsman II/Morale axe, stage it on the tile 1E of Hastings and hit suttree's northernmost city out of the fog. But only if we somehow learned it was only defended by one unit that we had odds on. Yeah, not likely.