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[Spoilers] Fintourist and Old Harry have nothing to see here

(October 24th, 2013, 05:00)Old Harry Wrote: Moving BaII uncovers our trade route to m_h - who has all the strategic resources but badly lacks happy. He must be stuck with a happy cap of 5 or 6 still? His latest city is very nice though with corn, fish and pigs.

Did you offer him open borders? It's at least +4 commerce if he accepts.. please
If he does not accept we could consider offering world map-to-world map + open borders if we have enough confidence that we'll get that southern spot first.

Quote:Moving the spear to Gallipoli and then further south makes sense. It also allows Flugauto and BaII to extend the sentry net further. So I moved Flugauto to uncover some more jungle. Moving here next turn isn't a step too far is it?

In my plans we finish the banana plantation on t103 and on t104 one worker moves onto the bare grassland hill and roads it t105-106. So.. that worker must be covered somehow. If we start bringing BaII back and use the spear we are probably fine and flugauto can go one step further. A barb axe or m_h unit in a bad location can of course complicate things, but we should be fine. Fingers crossed..

Quote:I like moving Viqsi to the jungle with Brick, but do we give her a promotion? CII seems like a good multi-purpose idea, but I think holding on to the promo for now might be better.

Agree!

Quote:We should keep an eye on Suttree's axes. Our other units need some healing - if we want to follow THH's super medic plan (and I'm pretty much convinced) we can 2-turn a scout in Dunkirk, add the great general and get it to Hastings (or the jungle) to help them heal.

I don't think we are in hurry to do that. Our units have more or less healed already when the gg scout arrives. Let's build the scout a bit later? I would like to get that worker out of Dunkirk pretty fast..

Quote:Ceiliazul can just sit on the jungle and heal in two turns, but THH and Merovech could do with a promotion - how about CII for THH and shock for Mero? We could give one of them Medic I but if we're going to build the scout there's no point doing that.

If we are to promote them I agree with CII and Shock, but do we have to? Suttree should be out of chariots currently.. To your later question, if someone who we haven't met gives him horses we can't see it though (Lewwyn's thread name refers to this kind of a situation in PB8) crazyeye But overall I would be willing to leave our units on the jungle tile unpromoted, or maybe promote Mero (bowman) if you want to! Then we would have two bowmen to protect our axe's from chariots.

Quote:...

If Suttree moves his axe pair north next turn should we move Viqsi and Brick to cover THH, Mero and Ceil?

Very nice pic! If suttree moves north, what I doubt, we must protect Hastings too... If that happens, let's see what's the best way to shuffle our units.

Quote:A quick t100 buzz around our cities, just in case anyone is interested:

Our lurkers can count the amount of pre-calendar 5+ food resources that we have in our first 9 cities.. Jamestown with its wet corn and wet rice brings our city quality into a whole different level.. lol

Hmm.. I think the answer is 6.. frown

I guess we have 3 amazing 4-food resources.. though.. frown

So 9 cities and 9 tiles with 4 or more food. (Forgetting our amazing Jamestown)

Quote:About Gallipoli's tile assignments.. (Sugar vs riverside cottage)

It does not affect the time when the city grows to size 4. IIRC Gallipoli has 11 food in the box and with current assignments it grows like this
14
17
20
26/26 (banana improved t103 supported by one of the workers currently working on sugar)

With sugar worked it looks like this:
15
19
23
29/26

So yeah, 1 food > 1 commerce, but similarly as with Cannae I'm prioritizing the cottage growth here as it does not affect the immediate growth time. I won't complain if you change that though, if you want to emphasize food! Btw, I think I want to double whip a worker out of Gallipoli at size 4.. That generates some overflow that we can use so that we can also double-whip Library in the near future.. (if we don't want to wait a bit longer for potential OR bonus..)

Quote:Edit2: Would now be a good time to pillage that road? If we've now killed all Suttree's chariots it's not necessary, can we tell if he has horse?

Maybe we should heal our units first and do it then. On the other hand, as you said, it's not that important currently, because he does not have an invading force ready and Hastings is producing culture already making it our road.. crazyeye

--------------------------------------------

Another thing that we need to think about is dot-mapping our next 3-5 cities. I think immediate possibilites are
a) city close to southern iron
b) desert hill in NW close to slowcheetah
c) desert hill E of Endor (no food resources, but couple of floodplains and other river tiles)

I think I want that southern spot, because that's pretty easy to organize with our existing bowmen and workers (micro is also more or less ready), but I'm not sure about our city 12 (City L). What do you think? b) or c) or some other spot?

Later options include a city SW of France, that plains hill N of Jamestown, even the little penisula N/NW of Endor and some others.. No pressure to draw anything, but I know that you are good at it.. lol
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Fintourist - October 24th, 2013, 06:11
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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