Turn 102
Yep, this stack wants to move back to the jungle road. Although I'd like to put Mero in Hastings so he'll heal quicker. On the Yossarian question - more units to face down the Spanish menace seems more useful than that trade route, but I'm up for trading maps with TBS/Jowy. We don't need to do it until we have Alphabet though...

Ichabod settled on our island! We're going to have to work out how to plot a good border. Also we probabbly shouldn't reveal the galley before we get open borders...

Worker micro:
Issy - I should probably have mentioned whipping the barracks, but it's been in all the save stacks I've made...
Anyway D finishes the mine just before Issy grows again, then he can chop, road, road and mine the iron while building a worker or complete the cottage and build wealth to grow onto three tiles quicker. I want to shuffle G down to get chopping jungle for France (via putting another chop into the forest) since France is going to grow a lot quicker than Issy. That forest can go into a lighthouse, a settler or a worker, have you got a preference?

Dunkirk - I like whipping the worker. If we're not getting peace with Suttree some hammers in that emergency axe might be needed after all. If worker I puts a turn into the banana we can complete the banana next turn, so H can complete the road and put a turn into a plains or grassland cottage t103. Next priority is the dye, but then I'd like to build a mine SSE of Dunkirk for Gallipoli to use when it reaches size 5 or 6.

Endor - I think size four suits this city, settlers and workers are the way to go here...
Should we use Flugauto to give advance warning of Suttree trying to sneak around this way? If he moves here we should have great visibility. That just leaves BaII and the spear for our m_h border and iron city, but we could build another bowman instead of wealth in BoP?

Yep, this stack wants to move back to the jungle road. Although I'd like to put Mero in Hastings so he'll heal quicker. On the Yossarian question - more units to face down the Spanish menace seems more useful than that trade route, but I'm up for trading maps with TBS/Jowy. We don't need to do it until we have Alphabet though...

Ichabod settled on our island! We're going to have to work out how to plot a good border. Also we probabbly shouldn't reveal the galley before we get open borders...

Worker micro:
Issy - I should probably have mentioned whipping the barracks, but it's been in all the save stacks I've made...


Dunkirk - I like whipping the worker. If we're not getting peace with Suttree some hammers in that emergency axe might be needed after all. If worker I puts a turn into the banana we can complete the banana next turn, so H can complete the road and put a turn into a plains or grassland cottage t103. Next priority is the dye, but then I'd like to build a mine SSE of Dunkirk for Gallipoli to use when it reaches size 5 or 6.

Endor - I think size four suits this city, settlers and workers are the way to go here...
Should we use Flugauto to give advance warning of Suttree trying to sneak around this way? If he moves here we should have great visibility. That just leaves BaII and the spear for our m_h border and iron city, but we could build another bowman instead of wealth in BoP?

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld