Looking good, I performed the worker whip and put one turn into banana plantation with worker I. I left evyrything else unmoved.
Agreed with both Mero and Yossarian!
Interesting! I don't thing it's too bad if we move our galley next to city, cause some panic and leave it there until we have OB, but your call!
Yeah..
Agreed here! Just remember that if you chop that forest NW-W of France too early, the city has to work a really shitty tile at size 4 for 1/2 turns.
I still like if H can move S-SE this turn and pre-build a cottage, then chop the last bit of jungle of the dyes on T103, and then we improve the dyes with 5 workers on t104.
At the start of T104 we could have those 5 workers on that dyes tile and from they can divide. 1 to mine that hill SSE of Dunkirk 1/2 to east, some to support our western/southern core cities and so on.
Gotta catch a bus now!
(October 26th, 2013, 05:41)Old Harry Wrote: Yep, this stack wants to move back to the jungle road. Although I'd like to put Mero in Hastings so he'll heal quicker.
On the Yossarian question - more units to face down the Spanish menace seems more useful than that trade route, but I'm up for trading maps with TBS/Jowy. We don't need to do it until we have Alphabet though...
Agreed with both Mero and Yossarian!
Quote:Ichabod settled on our island! We're going to have to work out how to plot a good border. Also we probabbly shouldn't reveal the galley before we get open borders...
Interesting! I don't thing it's too bad if we move our galley next to city, cause some panic and leave it there until we have OB, but your call!
Quote:Worker micro:
Issy - I should probably have mentioned whipping the barracks, but it's been in all the save stacks I've made...
Yeah..

Quote:Anyway D finishes the mine just before Issy grows again, then he can chop, road, road and mine the iron while building a worker or complete the cottage and build wealth to grow onto three tiles quicker. I want to shuffle G down to get chopping jungle for France (via putting another chop into the forest) since France is going to grow a lot quicker than Issy. That forest can go into a lighthouse, a settler or a worker, have you got a preference?
Agreed here! Just remember that if you chop that forest NW-W of France too early, the city has to work a really shitty tile at size 4 for 1/2 turns.
Quote:so H can complete the road and put a turn into a plains or grassland cottage t103. Next priority is the dye
I still like if H can move S-SE this turn and pre-build a cottage, then chop the last bit of jungle of the dyes on T103, and then we improve the dyes with 5 workers on t104.
Quote:but then I'd like to build a mine SSE of Dunkirk for Gallipoli to use when it reaches size 5 or 6.
At the start of T104 we could have those 5 workers on that dyes tile and from they can divide. 1 to mine that hill SSE of Dunkirk 1/2 to east, some to support our western/southern core cities and so on.
Gotta catch a bus now!