Sorry for not logging into the game. Some quick comments.
Workers:
CM - Lighthouse fine since even though it's really only +1 food, that'll give us a net 150 food or something by the time it's finished. But when it's size 6 I really think we should put it back to a settler. We can whip that settler but I'd still prefer to work the scientists. Can possibly whip to size 4, still work 2 scientists, then when the scientist is here we can just put those scientists back on the cottages.
MIT - put overflow into axe, to put in border city by Rome? just in case...
Stanford - overflow into spear, I guess. Not too happy about mroe military but we can't take chances with Rome nearby...
UC - Settler or worker at size 5? Since the capital will be slow with the settler we might consider building a settler from Berkeley and put that into the moai statues site (Btw I like that site for Moai), but first I would like to completely explore that upper area, just in case we're not missing some seafood that would force us to settle on the offshore island. Keep forests please since we might consier Hanging Gardens (Asterix built GW so maybe he's going to stay away from wonders soon .. and I don't think he has stone hooked up).
Related ot that I would suggest warrior up north move 6 on turn 73 (To see into cheer) then 7-7 on turns 74, 75 to get the coast explored.
Cornell - work cows next turn, straightforward. Might build a library here for culture reasons, but if we do, then Stanford should probably finish the spear.
Workers:
A and F: They just finished a mine for Berkeley to work at size 5 next turn. So what do they do now?
C and D: Finish cows next turn (for Cornell) then I assume t74 they road tile 6 of Cornell then t75 quarry stone together, then road stone, then they do somethign else with COrnell (chop?)
E: Is he farming or roading that tile next turn? I'd prefer a farm so that MIT can grow without relying on the pigs ... but I can see roads being useful. Or would it better if E cottages a tile for CM?
B and G: They're guraded by a chariot. I assume this is the plan: t73 move south, t74 move on silver, t75 finish road on silver, t76 (With city settled) mine, t77 finish mine, t78 improve food or road.
H: Coming out of MIT next turn. What does he do? Mine MIT/CM? Cottage Stanford? I'd prefer he stay within the MIT/CM/Stanford region since we still have many tiles to improve there but what did you think?
Note: need a name for worker G and H.
(1) Last thing ... where to place city 6. In my mind, there are two good options. 7 of silver and 9 of silver. 7 of silver loses crabs but it is closer to the rest of our empire (except cornell which cant really build military now) which might make a difference if GG come towards us) and it also gets more forests. 9 is better long temr with crabs. Are you sure we get trade routes with our empire if we just have road on silver for city 6?
(2) Last thing again ... are you sure we want city 7 up north? I was thinking we'd use that workboat to explore but I wasn't counting on our scout doing that so it is kind of wasted production .. I definitely want one up there to use that workboat but we might consider putting 7 more to the east to claim that land away from Care Bears ...and there are rivers so we get better cottages.
Workers:
CM - Lighthouse fine since even though it's really only +1 food, that'll give us a net 150 food or something by the time it's finished. But when it's size 6 I really think we should put it back to a settler. We can whip that settler but I'd still prefer to work the scientists. Can possibly whip to size 4, still work 2 scientists, then when the scientist is here we can just put those scientists back on the cottages.
MIT - put overflow into axe, to put in border city by Rome? just in case...
Stanford - overflow into spear, I guess. Not too happy about mroe military but we can't take chances with Rome nearby...
UC - Settler or worker at size 5? Since the capital will be slow with the settler we might consider building a settler from Berkeley and put that into the moai statues site (Btw I like that site for Moai), but first I would like to completely explore that upper area, just in case we're not missing some seafood that would force us to settle on the offshore island. Keep forests please since we might consier Hanging Gardens (Asterix built GW so maybe he's going to stay away from wonders soon .. and I don't think he has stone hooked up).
Related ot that I would suggest warrior up north move 6 on turn 73 (To see into cheer) then 7-7 on turns 74, 75 to get the coast explored.
Cornell - work cows next turn, straightforward. Might build a library here for culture reasons, but if we do, then Stanford should probably finish the spear.
Workers:
A and F: They just finished a mine for Berkeley to work at size 5 next turn. So what do they do now?
C and D: Finish cows next turn (for Cornell) then I assume t74 they road tile 6 of Cornell then t75 quarry stone together, then road stone, then they do somethign else with COrnell (chop?)
E: Is he farming or roading that tile next turn? I'd prefer a farm so that MIT can grow without relying on the pigs ... but I can see roads being useful. Or would it better if E cottages a tile for CM?
B and G: They're guraded by a chariot. I assume this is the plan: t73 move south, t74 move on silver, t75 finish road on silver, t76 (With city settled) mine, t77 finish mine, t78 improve food or road.
H: Coming out of MIT next turn. What does he do? Mine MIT/CM? Cottage Stanford? I'd prefer he stay within the MIT/CM/Stanford region since we still have many tiles to improve there but what did you think?
Note: need a name for worker G and H.
(1) Last thing ... where to place city 6. In my mind, there are two good options. 7 of silver and 9 of silver. 7 of silver loses crabs but it is closer to the rest of our empire (except cornell which cant really build military now) which might make a difference if GG come towards us) and it also gets more forests. 9 is better long temr with crabs. Are you sure we get trade routes with our empire if we just have road on silver for city 6?
(2) Last thing again ... are you sure we want city 7 up north? I was thinking we'd use that workboat to explore but I wasn't counting on our scout doing that so it is kind of wasted production .. I definitely want one up there to use that workboat but we might consider putting 7 more to the east to claim that land away from Care Bears ...and there are rivers so we get better cottages.