I did all that stuff and ended turn. Dunkirk is working rice + banana to allow it to grow again next turn and be size 4 again on t107. Are you volunteering to get up at 5am to catch the turn roll? 
A quick check on foreign relations shows Suttree isn't getting horse from anyone we know so chariots are unlikely. YuriMack is trading gems for gold though, so I don't see them attacking any time soon.
Checking Civstats, since t92 I think Suttree has:
92 - dry-whipped 3 chariots
93 - grew 2 pop, 1-pop whipped 2 axes (or axe and settler)
94 - grew 1 pop
95 - grew 1 pop, planted city, 2-pop whipped axe
96 - grew 3 pop, 2-pop whipped axe
97 - grew 2 pop
98 - grew 2 pop, 2-pop whipped axe
99 - grew 2 pop, lost 3 axe, 2 chariot, 1 spear
100 - grew 2 pop, 2-pop whipped axe, lost chariot
101 - grew 2 pop, 2-pop whipped axe, moved 3 axes to the jungle
102 - moved 3 more axes to the jungle
103 - grew 2 pop
104 -
105 - land points?
That's ten whip unhappy spread over four cities (I'm not counting the brand new one). He has gems and gold, I'm not sure what else, so perhaps a happy cap of 6 or 7, so presumably all his cities are size 3 or 4 max now and can't really double whip any more.
My guess is that each 2-pop whipped axe overflowed to complete another, so for each of those he gets two axes, which would put him at ten axes built. Some of those may be spears. We may also have killed one or two of those early axes on t99, but we can't count on that. The point of all this analysis is
and

A quick check on foreign relations shows Suttree isn't getting horse from anyone we know so chariots are unlikely. YuriMack is trading gems for gold though, so I don't see them attacking any time soon.
Checking Civstats, since t92 I think Suttree has:
92 - dry-whipped 3 chariots
93 - grew 2 pop, 1-pop whipped 2 axes (or axe and settler)
94 - grew 1 pop
95 - grew 1 pop, planted city, 2-pop whipped axe
96 - grew 3 pop, 2-pop whipped axe
97 - grew 2 pop
98 - grew 2 pop, 2-pop whipped axe
99 - grew 2 pop, lost 3 axe, 2 chariot, 1 spear
100 - grew 2 pop, 2-pop whipped axe, lost chariot
101 - grew 2 pop, 2-pop whipped axe, moved 3 axes to the jungle
102 - moved 3 more axes to the jungle
103 - grew 2 pop
104 -
105 - land points?
That's ten whip unhappy spread over four cities (I'm not counting the brand new one). He has gems and gold, I'm not sure what else, so perhaps a happy cap of 6 or 7, so presumably all his cities are size 3 or 4 max now and can't really double whip any more.

My guess is that each 2-pop whipped axe overflowed to complete another, so for each of those he gets two axes, which would put him at ten axes built. Some of those may be spears. We may also have killed one or two of those early axes on t99, but we can't count on that. The point of all this analysis is
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld