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[Spoilers] Fintourist and Old Harry have nothing to see here

(November 1st, 2013, 18:57)Old Harry Wrote: Sorry about the screw up, I guess I was wondering what to do with the second worker if we were going to settle the iron and thought chop rather than road at the crucial moment. bang The good(?) news is that m_h settled the city in place, so our previous plan wouldn't have worked anyway... (I'm secretly relieved mischief, although still an idiot).

Already forgotten! smile Now that m_h settled in place you are right: that misclick did not do any real damage. We should have simply grabbed this area even without worker support just a bit earlier.

Quote:But it does open up a new plan. We settle the hill tile I've highlighted on t110 and work as many artists as possible when we spend time in caste system, and otherwise load the city with culture. It's on a hill and allows the x? just south of Dunkirk too, which can share the bananas and grow cottages for Gallipoli.


And I like this plan.. Let's start a culture war.. crazyeye I left some signs in game.
- The worker S-SW of Gallipoli should finish the road this turn.
- Then spear + settler + worker move onto the tile S-SE of Gallipoli
- Next turn the worker S-SW of G puts another turn into chop, other worker roads. Settler & Spear move SE to hill and on T110 the city will be founded.

The interesting thing about this city is that suttree will see it's cultural borders.. More of that later..


Quote:To use the galley we can load the bowman t109, whip the French settler t110, get him on the galley t111, unload him t112 and settle t113 with the clam already improved (ignore the numbers on the pic, they were for using the Iron city settler). We can use the work boat to check that we're not too late - if we are then I guess we head for the silk city. Planting on the "settle 112" spot orphans the fish, but gets the clams first ring. Alternatively we could plant on the iron (which will only ever be a 0/3/0 tile but am I right would be a 2/2/1 city tile?) That would be a very slow start but it would get the incense eventually and allow a city to claim the clams (although not much else if Slow's city stays there) - I can't actually decide which I prefer...


And I like this plan as well! It would be nice if we would get that site. I prefer the desert hill grabbing clams+crabs. We actually don't have those health resources yet and thanks to hill that site is more defensible.

Quote:Over here Suttree's borders popped. Flug can't secretly keep sight on the area any more, so should he
- move W to give early warning about threats to the Sugar city

I prefer this option! The thing is that if suttree sends a 10-axe stack towards our new city, we can't relocate our troops in the east and the city will burn. So what we try to do is to show him that we have a clear vision of the area and no surprise attack is possible. Gallipoli should put 1 hammer into bowman next turn so that we can whip one if required.

If suttree would send a big force towards City K anyways it opens up interesting scenarios. We might need to threaten his border cities so that he can't send everything to our "western front".

Quote:Finally should Hasting overflow to a bowman or an axe? (or a chariot or a spy?) Bear in mind it has a chop incoming in 3 turns.

I think axe is fine here.

Quote:Also should Jamestown build the Barracks or build a galley? We could use a galley to uncover where his stack has gone or from the tile NE of the island (which is hidden from Suttree if he doesn't have his galley where it is right now) we could drop a couple of axes on his gems mine. I'd probably leave it on a barracks.


Yeah barracks is fine. Currently it looks like the city is going to need to build a bunch of units in the near future.. Near-term survival is our first goal and probably barracks is still a better investment than galley. We do want a galley out of there soon though!

Other micro issues:

- I whipped the settler in Endor. Let's move the spear S-SE of the city this turn?
- I think the worker near Endor should not do that plains tile roading that we discussed but waste a worker turn moving west. I think we want those cottages built between Agincourt and Gallipoli and our Horses pastured asap.
- I raised our science slider to 100 %. Now that I'm thinking about it more we don't have really have a significant amount of multipliers so maybe that 40 % which is enough to get us Mysticism is enough.
- I think our worker+unit composition should remain the same near Jamestown this turn. So workers mine+cottage. Next turn we can hopefully start farming that corn..

Our demos suck this turn. Luckily we get 4-pop growths and will settle new cities in the coming turns. So that would help a bit. But overall we really need to make most out of our economy if we want to compete for the win in this game. Suttree situation is of course the biggest drain, but if he gives us still couple of peaceful turns, we will be able to produce units for the area in a way that is not too terrible economically. I have a bad feeling that he will throw a major stack towards us in the near future though.. shakehead Hopefully we get still at least 1 turn so that Hastings gets that border pop! please

Ok, that's all for now I guess! I should be available in chat during the next couple of hours if needed!
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Fintourist - November 2nd, 2013, 05:00
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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