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[SPOILERS] Scooticator and Pindooter give a sporting try

Turn 110, Part 2

Okay, turn played. Nothing crazy, but as always there's some housekeeping to be done.

First, up The Big East

[Image: pb13%20-%20turn110%20-%20lewwynisland.jpg]

Lewwyn is either scouting out what we're settling, or trying to posture us away from the island entirely. Not gonna happen, Lew. I don't mind if he settles the rest of that island, but there is no way we don't settle that clam/fish spot. And really, we should try to get the city location below that too, but let's take it one step at a time here. He's got tons of stuff to his east anyway, stuff much better than this island.

To accomplish this I've got an axe on our galley. Obviously the best unit for defending against chariots, it is not. So I'm thinking we start a sword in Valiants and double whip that thing the turn after. We could single whip a spear if you prefer, but i like getting the additional hammers-for-happiness here. I think we land the axe+archer or axe+sword on the island ahead of the settler and then land settler & worker after.

[Image: pb13%20-%20turn110%20-%20trailblazers.jpg]

In our capital, next turn we'll be growing to size 10 and also will be switching the wheat back over to Red Wings, as the settler finishes at end of turn there. I think we work the grass hill and the grass cottage, but I could be talked into working a coast tile instead of the hill. That will put us at +6fpt, still a good amount.

Let's head to SEC Country next:

[Image: pb13%20-%20turn110%20-%20dyes.jpg]

I pulled the spear out of Tigers to head towards the capital, thinking maybe it would shuttle over with the settler. This may be too slow, though, and if we decide it is then just send the spear back next turn. If we do send the spear on to the conflict zone with Lewwyn then we'll have to send the archer back to Tigers for MP.

We also should send the archer+axe currently inside of Timbers down to the dye city location to make the way for our settler. Btw, I prefer Dye City A -- wait, I think we talked this over and decided on A because it had the first-ring forest. So yeah, we'll settle the westerly location.

Now the Pac Coast

[Image: pb13%20-%20turn110%20-%20thepac.jpg]

I sent our worker and spear ahead to prepare the way for the settler out of Bulldogs. The chop will get just ahead of the settler, and then we'll need to keep laying cottages.

Also, if you look northward a bit you'll see I've started a cottage for Bills to work. Wish I had gone through with that last turn, because that city has to work something and right now it's working a 2f bare grass tile. It won't have the flood plains for 10 more turns, so say hello to our future hamlet.

I think we need to keep a number of workers up north. We're going to want to chop and mine those hills by cottage lots of tiles in the west, connect a second incense, and farm a flood plains. Plenty to do.
Suffer Game Sicko
Dodo Tier Player
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Messages In This Thread
RE: [SPOILERS] Scooticator and Pindooter give a sporting try - by pindicator - November 3rd, 2013, 22:26
RE: [SPOILERS] Scooticator and Pindooter give a sporting try - by Bobchillingworth - April 13th, 2014, 13:36
RE: [SPOILERS] Scooticator and Pindooter give a sporting try - by Bobchillingworth - April 14th, 2014, 01:23
RE: [SPOILERS] Scooticator and Pindooter give a sporting try - by Bobchillingworth - April 15th, 2014, 11:55
RE: [SPOILERS] Scooticator and Pindooter give a sporting try - by Bobchillingworth - April 15th, 2014, 12:33
RE: [SPOILERS] Scooticator and Pindooter give a sporting try - by Bobchillingworth - April 22nd, 2014, 12:42
RE: [SPOILERS] Scooticator and Pindooter give a sporting try - by Bobchillingworth - April 29th, 2014, 18:48

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