(November 4th, 2013, 03:07)Fintourist Wrote: - Let's put one worker onto forest SW of Königgrätz this turn. It can chop in a defensive bowman for the city or if we feel more confident those hammers can go e.g. into granary/barracks. It would be nice to have an option to finish a defensive unit in 3 turns if suttree starts moving towards us..
We have two workers in the area, Worker N just finished the road, Worker F is waiting with the spear. We should move F to do whichever is the priority, NE road or chop. I'd suggest doing the road first as that means that F builds the road like so:
t110-2 road NE of K
t113-5 road NE-NE of K
We also have worker C who has just finished a mine S-SW of Dunkirk, he could move to the tile S-SE of dunkirk to start roading from that direction too.
t110-2 road S-SE of Dunkirk
t113-5 road S-SE-SE of Dunkirk
(November 4th, 2013, 03:07)Fintourist Wrote:(November 3rd, 2013, 18:04)TheHumanHydra Wrote: Re: road - only if the jungles E and SE of Hastings are chopped - otherwise he could get onto defensive terrain before our zone defence stack could hit him, and then we'd be forced to take his collateral at Hastings.
Yeah, I'm fine with delaying the road and taking care of eastern front first. Note that thanks to our border pop suttree can't anymore move onto tile SE of Hastings without us knowing in advance.
If we complete the farm this turn then:
t111 - A & B move to E jungle and chop it to 3/4, K moves to SE jungle.
t112 - A chops 4/4, B moves to SW of Hastings, K roads 1/2
t113 - K roads 2/2, A moves to SE Jungle and chops 1/4, B roads 1/2
t114 - B roads 2/2, A chops 2/4, K chops 3/4
t115 - B moves somewhere, A chops 4/4, K moves to northern dye to road.
This way the road is complete t115 and has a link to Dunkirk and the jungle around Hastings is gone. At Koeniggratz the sugar should be cleared around t118 and the tile NE of Koniggratz could be a little earlier.
(November 4th, 2013, 03:07)Fintourist Wrote: - I think I already said it, but let's put one hammer into bowman in Gallipoli and possibly whip it next turn.
- Do we want to whip the axe in Dunkirk?
Dunkirk is stacking a lot of whip anger (27 turns currently), but there isn't a lot else to do with the extra pop is there? I'll say aye to this. I don't want to whip Gallipoli unless necessary, but without sight on Suttree's stack we don't know when that is.

Feel free to play, I'll be home around 7pm, so can take it if needed.
Edit: Also what are the chances that YuriMack is trying to fool us with the odd war declaration?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld