Turn 111 preamble
We need to name another unit after BRick.

Wow. Confucianism? (I said no.)

In Jamestown, where the culture is actually very useful.. For culture it doesn't matter if we whip the barracks now or next turn - either way borders should pop around t117 - but if we whip now I think we regrow this turn.

dtay's galley is heading back, probably to pick up a settler...

Other stuff: When Cannae grows we can cancel the whale trade with dtay. Dunkirk starts on another Axe, where do we want this one? Also lets move BrickAstley the bowman to the hill SW-S to keep an eye on that road... We'll have three workers for Light Brigade, so I think I want to road both dye tiles with I, probably starting with the southern one. I'd put C on the forest W of Light Brigade this turn to chop so that he can move to the farm the next turn.

We need to name another unit after BRick.


Wow. Confucianism? (I said no.)

In Jamestown, where the culture is actually very useful.. For culture it doesn't matter if we whip the barracks now or next turn - either way borders should pop around t117 - but if we whip now I think we regrow this turn.
dtay's galley is heading back, probably to pick up a settler...

Other stuff: When Cannae grows we can cancel the whale trade with dtay. Dunkirk starts on another Axe, where do we want this one? Also lets move BrickAstley the bowman to the hill SW-S to keep an eye on that road... We'll have three workers for Light Brigade, so I think I want to road both dye tiles with I, probably starting with the southern one. I'd put C on the forest W of Light Brigade this turn to chop so that he can move to the farm the next turn.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld