Central position really sucks and is costing us a lot of land currently. 
- m_h is settling towards us in the south
- Ichabod is doing the same in the west
- dtay in the north
- suttree did it in the east and we had to take the land with force..
Dtay's expansion is both pretty annoying and surprising. That city will be a bit of a reach and if we did not have this suttree situation we could consider just taking it. Oh well. If we manage to get those 3 spots on the western island + maybe couple of filler spots we will still have 15-17 cities, which will be enough for the next 30 turns and then we hopefully can launching an offensive and get 5-10 additional cities. The sad thing is that if I have counted the tiles correcly, the civs that are at the end of their continents have a fair chance of getting 20+ cities just with gradual peaceful expansion. Oh well vol. 2.
Nothing comes free in this game..
Couple of ideas/suggestions:
- Now that we are certain to lose that northern spot (thanks to f***ing turn order), we could also consider sniping that little iron-clams penisula close to dtay..
We could settle it on turn 116. Or do we want to secure us that clam+rice spot SW of France?
- Now that we don't get that northern city (and if don't go for that little penisula) France does not need to build a WB anymore. Let's switch it to lighthouse?
- I think we could promote that bowman next to barb axe to shock anyways. Our western neigbor is running around with phalanxes which means that shock is quite a decent promo. 2 % winning chance improvement is an improvement..
- Workers that are currently E of Hastings could put cottage turns to the tile NE of Hastings. Next turn they can help chopping the tile SE of Hastings.
- I think that the galley that transported Lunch should come back and help with domestic transportations. Let's chop a galley or WB in jamestown at somepoint and try to meet the Commodore+Nakor+Pindicooter+Azza+Lewwyn from that direction unless they are faster than us.
Extra comment: Yurimack's rising power. I wonder what he is really going to do with his units..

- m_h is settling towards us in the south
- Ichabod is doing the same in the west
- dtay in the north
- suttree did it in the east and we had to take the land with force..
Dtay's expansion is both pretty annoying and surprising. That city will be a bit of a reach and if we did not have this suttree situation we could consider just taking it. Oh well. If we manage to get those 3 spots on the western island + maybe couple of filler spots we will still have 15-17 cities, which will be enough for the next 30 turns and then we hopefully can launching an offensive and get 5-10 additional cities. The sad thing is that if I have counted the tiles correcly, the civs that are at the end of their continents have a fair chance of getting 20+ cities just with gradual peaceful expansion. Oh well vol. 2.

Couple of ideas/suggestions:
- Now that we are certain to lose that northern spot (thanks to f***ing turn order), we could also consider sniping that little iron-clams penisula close to dtay..

- Now that we don't get that northern city (and if don't go for that little penisula) France does not need to build a WB anymore. Let's switch it to lighthouse?
- I think we could promote that bowman next to barb axe to shock anyways. Our western neigbor is running around with phalanxes which means that shock is quite a decent promo. 2 % winning chance improvement is an improvement..

- Workers that are currently E of Hastings could put cottage turns to the tile NE of Hastings. Next turn they can help chopping the tile SE of Hastings.
- I think that the galley that transported Lunch should come back and help with domestic transportations. Let's chop a galley or WB in jamestown at somepoint and try to meet the Commodore+Nakor+Pindicooter+Azza+Lewwyn from that direction unless they are faster than us.
Extra comment: Yurimack's rising power. I wonder what he is really going to do with his units..