Turn 111
I just finished off - put two turns into a cottage NE of Hastings (we probably don't need the road), whipped the barracks in Jamestown, promoted Rowain and put France on a galley. This is where the Galley can go, the peninsula is totally cut off by the mountain though, so the galley will need to stick around to ferry stuff from Endor. Is it a yes?

The other galley will be marginally quicker coming back along Ichabod's coast, and can reveal cities/defenses/etc on his way.
Demos - at 100% we're #1 on GNP
I ended turn.
On medieval war - I agree civil service doesn't do much for us. If dtay is dallying in the Music line, TBSJ and m_h are a little behind, and Suttree is screwed then I'm convinced. Right now we need:
- Code of Laws (3 turns)
- Philosophy (bulb) - start spreading Taoism
- Polytheism (1 turn)
- Masonry (0.5 turns)
- Monotheism (1 turn) - org religion (and caste and pacifism?)
- Metal casting (3.5 turns) - forges (back to slavery to whip these in)
- HBR (2 turns) - start pre-building Knights and actually building HAs
- Monarchy (2.5 turns)
- Feudalism (5.5 turns)
- Machinery (5.5 turns)
- Guilds (7.5 turns) - switch to vassalage for five turn whip-fest
That's a total of approx 30 turns at our current break-even rate, which will probably speed up somewhat as new cities go down. What are our other alternatives?
I just finished off - put two turns into a cottage NE of Hastings (we probably don't need the road), whipped the barracks in Jamestown, promoted Rowain and put France on a galley. This is where the Galley can go, the peninsula is totally cut off by the mountain though, so the galley will need to stick around to ferry stuff from Endor. Is it a yes?

The other galley will be marginally quicker coming back along Ichabod's coast, and can reveal cities/defenses/etc on his way.
Demos - at 100% we're #1 on GNP
On medieval war - I agree civil service doesn't do much for us. If dtay is dallying in the Music line, TBSJ and m_h are a little behind, and Suttree is screwed then I'm convinced. Right now we need:
- Code of Laws (3 turns)
- Philosophy (bulb) - start spreading Taoism
- Polytheism (1 turn)
- Masonry (0.5 turns)
- Monotheism (1 turn) - org religion (and caste and pacifism?)
- Metal casting (3.5 turns) - forges (back to slavery to whip these in)
- HBR (2 turns) - start pre-building Knights and actually building HAs
- Monarchy (2.5 turns)
- Feudalism (5.5 turns)
- Machinery (5.5 turns)
- Guilds (7.5 turns) - switch to vassalage for five turn whip-fest
That's a total of approx 30 turns at our current break-even rate, which will probably speed up somewhat as new cities go down. What are our other alternatives?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld