Okay so here are the main cliff notes to take away from my previous post:
- 2 Workers at Illinois: I suggest next turn, worker b move 7 and road, worker h move 7-7 to road starting turn 80, and on turn 81 we'll have an almost-completed road back home.
- 1 Worker at MIT/Stanford (worker g), cottage stanford in 2 more turns (will need to 'waste' a turn moving, unfortunately)
- 3 workers at Cornell; 2 definitely should stay with quarrying, but can we move the one that's farming over to berkeley area?
- 1 Worker at city 7 area: he's chopping, right?
- 1 worker (worker A) just finished farming; either move him to mine? (as I suggested) or we could have him 'pre-chop' a forest at berkeley and then road it, to make it easier for a future worker to come and finish the job.
As far as this turn goes, all workers should continue what they're doing, except we need to move worker G before the clock flips.
On turn 79 (next turn) if the Hanging Gardens is available I think we should seriously consider going for it. I think we can crank up research to 100% starting next turn to finish Math in 3 turns, and the stone will be done on turn 84, I think. Honestly, I think we might be able to get THG if we can get four workers over to chop. But we need a plan for this, i.e. how do we get the workers. We have 2 up in the area, MIT will start a worker next turn (and can whipped) but we need 1 more, from the worker who's doing the floodplains farm at Cornell? THG costs 300 hammers and am I correct in assuming we can get 240 in one turn from 4 chops?
Last random thought: move the scout back in our borders to cut down on costs? Or we can delete him...
- 2 Workers at Illinois: I suggest next turn, worker b move 7 and road, worker h move 7-7 to road starting turn 80, and on turn 81 we'll have an almost-completed road back home.
- 1 Worker at MIT/Stanford (worker g), cottage stanford in 2 more turns (will need to 'waste' a turn moving, unfortunately)
- 3 workers at Cornell; 2 definitely should stay with quarrying, but can we move the one that's farming over to berkeley area?
- 1 Worker at city 7 area: he's chopping, right?
- 1 worker (worker A) just finished farming; either move him to mine? (as I suggested) or we could have him 'pre-chop' a forest at berkeley and then road it, to make it easier for a future worker to come and finish the job.
As far as this turn goes, all workers should continue what they're doing, except we need to move worker G before the clock flips.
On turn 79 (next turn) if the Hanging Gardens is available I think we should seriously consider going for it. I think we can crank up research to 100% starting next turn to finish Math in 3 turns, and the stone will be done on turn 84, I think. Honestly, I think we might be able to get THG if we can get four workers over to chop. But we need a plan for this, i.e. how do we get the workers. We have 2 up in the area, MIT will start a worker next turn (and can whipped) but we need 1 more, from the worker who's doing the floodplains farm at Cornell? THG costs 300 hammers and am I correct in assuming we can get 240 in one turn from 4 chops?
Last random thought: move the scout back in our borders to cut down on costs? Or we can delete him...