Quote:Cities:
CM: Grow to size 8, 3-pop whip settler (or 2 pop?) and then overflow into lighthouse. That looks fine.
MIT: I'd suggest switching to a worker next turn (at size 5). I'm not sure if whipping is necessary, especially if there are cottages that need to be worked.
Stan: Ok, axe is fine. Do we plan to complete him or alternate between settler/axe? I really don't think Stanford needs a barracks; it's not going to be a military production powerhouse.
Berk: Library is fine to put overflow into this turn. The axe and wb are 29/35 and 29/30 in production, respectively. When will they start decaying? WE'll probably finish both of these units before the library, right? And if we go to HG plan we'll need to finish both units anyway. We might get some decay on the library but it will be small and our cre bonus makes up for it a bit.
Cor: You mentioned the possibility of building a spear; that's fine but to cut costs down we really shouldn't complete it unless we really need to. Here's one idea: Grow to size 4 while building a spear, then whip a worker for 2 pop and put overflow into barracks, then finish the spear. ?
UIll: Nothing much to say here, continue with the workboat.
So cities with libraries, as of next turn:
-CM, MIT, Cornell
Cities with barracks to be built (we don't have a barracks yet):
-MIT, city#7 (UWashington), possibly Cornell
One thing we need to start thinking about is which cities make military? MIT and city#7 have a lot of production potential, so it should probably be between those two, and that's why I think there should be barracks in those two cities. Having one in Cornell is fine, if only because it's close to Care Bears and we might need it down the line. wink
CM: ok, maybe whip 1-2 turns faster for 7->4 and regrow to size6 in 3-4 turns. Need sim. 2pop whip no point, cause our production not good in CM. Not much overflow either, LH just slow build while growing.
MIT: ok, worker at size5, but no whipping, imo.
Stan: I was gonna grow on Axe and whip settler after with overflow into that unit. But we could hurry Axe if Rome move some units or connect Iron.
Berk: Library hammers wont decay for 50 turns. Units we'll complete soon. I thought T78-lib; T79-Axe (we could delay it more); T80-workboat. T81 wb done, T84 city#7 borders expanded and wb improved fish just in time.
Cor: ok, will think about it. We'll need some workers in that area soon, cause our planned city#8 will go that way. Still, I think we should avoid whipping low food cities with good improved tiles (Copper). I was thinking starting Mids there, after stone connected. Just a thought.
UIll: yep, but we might want to rush that wb via chop.
I agree, we'll need some barracks soon. MIT, UWash and possibly Cornell as a start.