Turn 113
Our neighbour continues to stretch his points lead - I think dtay completed the Heroic Epic t111 and now has 51 points from wonders, so even without them he'd be ahead! He offered open borders, so we re-offered at a price.

He hasn't settled the peninsula yet - probably wanted to get the intercontinental trade routes up first. So we might beat him... Our intentions should be clear though, so he has the opportunity to beat us there.

At Issy as I was writing up the plan to settle the next city on t119 I accidentally moved the worker from the forest he was due to chop (typed 1 when I thought I was on the micro sheet - extra annoying because I never select units that have movement points, but I wanted to check he hadn't started the chop yet so the timings lined up
). Still by building a road where he is next turn and either:
- getting the iron-mining worker to finish the mine, finish the road and move SW of Issy to build a road or
- moving worker G to build the road SW of Issy when he finishes this one
the next city is only delayed by one turn and we save a forest to go into something else. Still, I hope this isn't the delay that lets Ichabod in.
The plan for the rice silk site is to whip the galley next turn, whip the BoP settler t115 then settle the city t119. We can't complete a road to it in that time, so what should we do with the worker?

Suttree moved his galley last turn, we're guessing that he dropped off the axes in preparation for an assault. If he moves up this turn we won't have cleared the jungle and may have to hit his stack straight away. If he waits one more turn we'll have cleared one or both of the jungles and will have a nice flat killing field. Shock axes get around 70% odds on cats, and will hit them unless horse archers are added to the mix or there is defensive terrain. If he doesn't have spears our chariots can clean up any injured cats or kill axes for us. Fingers crossed. I haven't moved anything here until YM plays. I think we should bring up the Chariot from Dunkirk too.

Dear mostly_harmless, I'd very much like to have both of these cities please. Is that really asking too much? We should build that road to get our stack down here quick if the opportunity presents. Should we offer m_h a map trade so we can see where the fighting will be and the lie of the land if we do want to attack? Also it'll show him that YM aren't fighting us...

Should Flugauto move to threaten this worker? And perhaps to sit on that forest?

If Gallipoli works the rice this turn and switches back to the farm next turn it can grow next turn.

This means Dunkirk works the forest hill to complete the axe this turn (although it could work the cow instead and Hastings could work the cottage - probably best like this though, Hastings needs the food more.)

Power

Crop Yield - Suttree's new city might be starting to pay off?

Demos - someone has crazy GNP this turn, but at 100% we're 192 and sneak into second. I tend not to worry about GNP too much, as culture and turning research off has so much to do with it. This might be a flaw in my play though...

Our neighbour continues to stretch his points lead - I think dtay completed the Heroic Epic t111 and now has 51 points from wonders, so even without them he'd be ahead! He offered open borders, so we re-offered at a price.
He hasn't settled the peninsula yet - probably wanted to get the intercontinental trade routes up first. So we might beat him... Our intentions should be clear though, so he has the opportunity to beat us there.

At Issy as I was writing up the plan to settle the next city on t119 I accidentally moved the worker from the forest he was due to chop (typed 1 when I thought I was on the micro sheet - extra annoying because I never select units that have movement points, but I wanted to check he hadn't started the chop yet so the timings lined up

- getting the iron-mining worker to finish the mine, finish the road and move SW of Issy to build a road or
- moving worker G to build the road SW of Issy when he finishes this one
the next city is only delayed by one turn and we save a forest to go into something else. Still, I hope this isn't the delay that lets Ichabod in.


Suttree moved his galley last turn, we're guessing that he dropped off the axes in preparation for an assault. If he moves up this turn we won't have cleared the jungle and may have to hit his stack straight away. If he waits one more turn we'll have cleared one or both of the jungles and will have a nice flat killing field. Shock axes get around 70% odds on cats, and will hit them unless horse archers are added to the mix or there is defensive terrain. If he doesn't have spears our chariots can clean up any injured cats or kill axes for us. Fingers crossed. I haven't moved anything here until YM plays. I think we should bring up the Chariot from Dunkirk too.

Dear mostly_harmless, I'd very much like to have both of these cities please. Is that really asking too much? We should build that road to get our stack down here quick if the opportunity presents. Should we offer m_h a map trade so we can see where the fighting will be and the lie of the land if we do want to attack? Also it'll show him that YM aren't fighting us...

Should Flugauto move to threaten this worker? And perhaps to sit on that forest?


If Gallipoli works the rice this turn and switches back to the farm next turn it can grow next turn.
This means Dunkirk works the forest hill to complete the axe this turn (although it could work the cow instead and Hastings could work the cottage - probably best like this though, Hastings needs the food more.)

Power

Crop Yield - Suttree's new city might be starting to pay off?

Demos - someone has crazy GNP this turn, but at 100% we're 192 and sneak into second. I tend not to worry about GNP too much, as culture and turning research off has so much to do with it. This might be a flaw in my play though...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld