(November 7th, 2013, 19:16)TeddyKGB Wrote: T79.
UWash founded. It will work Horses for 2 turns and Corn for the next 2 turns, then granary done with 14/22 food stored.
UC put one turn into Axe, next turn we should switch to workboat, so it could improve fish for UWash just the turn borders pop.
MIT start 4t worker, I did shuffle tiles a bit and we are working lake for this turn.
Cornell start Spear just in case, next turn it'll grow size3 and could work copper or flood plains.
Workers near UIllinois split. One go for chop into workboat, 2nd go roading back to the core.
Worker that finished farm put 1t into mine between MIT and UC. Next turn he has options, I was thinking to finish cottage near UC with him, but he could do something else.
Worker at Stanford start our 1st riverside cottage.
Asterix connected Gold.
Yos contact India.
Rome still has no copper or iron on trade screen. No granary in city#2 for them either.
Noone connected 2nd happy resouce, afaik.
I did move 'retep' closer to Rome's border, since we paying 1gpt for supply anyway.
Next turn he could explore around Marble a bit or take a look into Rome's city.
Spear will be on top of the silver next turn.
We probably had to wait with north fish exploration till T84, if I understand mechanic of spawnbusting correct.
Orgy's warrior enter our culture.
Pictures.
Okay, looks good. I like the way things are laid out at the moment.
-Workers: the one that is roading back to core from Uillinois should probably continue doing that 'full-time' for the next few turns.
-Worker who put a turn into mine; yes finish up the cottage at berkeley. After that we might consider using him to road some of the forests if we'll use them for chopping.
(November 7th, 2013, 20:00)TeddyKGB Wrote: Yep, we kinda agree but with some conditions.
GG played right after me and logout right after turn rolled. So he wanted the 2nd half of the turn?
I'll login shortly just to take a look, won't move any units.
I know that we agreed to that, but they should have at least asked for our permission. Oh well, we'll bring it up if they don't stick to the north. If they do move south we should send them a polite reminder.
(November 7th, 2013, 20:35)TeddyKGB Wrote: T80 news. Didn't move any units.
There is no units of Rome to be seen.
Antium finished granary. It wasn't there last turn if I'm not mistaken.
Still no Iron or Copper for Rome.
Still 0EP on us.
Most interesting thing - Rome contacted India. 0EP on them either. I suppose Rome is set to attack Dinos but we'll see.
Boy, it would be really good if we could get Rome to attack India somehow. I mean, Rome just finished writing, so they are way behind in terms of the snowball in tech. If they want to make a 'splash' in this game, they should attack India...
(November 8th, 2013, 09:32)TeddyKGB Wrote: From Yos.
Quote:Hi,
We made contact with India and the English chariot this turn. GG has a settler in Neapolis. We're going to keep an eye on it and try to spot their iron.
Rome is researching Masonry, complete next turn (T81)
How do you think we should move our units ('retep' and another chariot) in the south this turn?
Explore? Threat Rome somehow? Stay inside our culture and pray?
I wonder where Rome's settler goes. And they will finish Masonry next turn, so maybe it planned to go near Marble?
If we're going to explore, let's keep it to one unit. Maybe retep can explore near the marble just to see if there's any viable city that can claim the marble that won't just have the snow deer.
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Say, I just realized, we could send our warrior near Cornell to explore India's land ... I'd really like to see their cities so we can tell where they're located, if they've whipped population, etc... Want to do that, or send our scout to do that? I assume our scout is near the west of our lands, though.
Cities, turn 80.
I'll catch up on diplomacy tonight.