Okay, cities looking good.
CM: Keep growing while working the lighthouse. Perhaps grow back to size 7, then slow-build a worker? Also, do we want to continue working 2 scientists after turn 84? It might be a while before any city can get a new Great Scientist…
MIT: Grow to size 6 while finishing up barracks, then at size 6 either a worker or a military unit.
Stanford: Why don't we put hammers into library this turn, but we can switch back to the axe on turn 83 to have it done on turn 84? That axe will ideally go to Illinois. I would not whip the library just yet … we need the citizen working the four cottages we have. I'm finally glad we got a riverside cottage there!
Berkeley: Yes, library is fine.
Cornell: Want to grow to size 5, then whip a worker?
Illinois: Not much to say here …
Washington: Lighthouse next, as expected. The workboat will be there shortly …
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Workers: Do we have any available who can finish the road connection to Illinois? Some things we need:
1. Road to Illinois (as previously mentioned)
2. A few workers near Berkeley to either pre-chop or road on forests (in case we can get Hanging Gardens)
3. Possibly 1 worker to build another cottage or mine in the MIT/CM area. (yes, we need more)
4. Several workers near Cornell to cottage city #8 (Princeton). We should use the workers who finish the stone imo.
Maybe low priority: cottage another tile of Stanford? Right now Stanford is working 3 that the capital can claim, and Stanford will eventually be a great cottage city when it can grow larger.
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New cities: How about we found city 8 in your spot, then possibly city 9 (or 10, 11) on the grass hill 3 of the corn? It'll be our eastern-most front and on a hill so possibly useful against Care Bears later on. We can found another city south for the deer, but that needs to wait until later (and it's low priority anyway).
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Technology: After Mathematics, I think we should either head to Monarchy (picking up some cheap religious techs on the way) or Currency. Our cities are already approaching or at their happiness limits, so Monarchy would be a great help in that regard. Construction might make sense if we need to war, but I'm not sure if we want to commit ourselves to it that early.
CM: Keep growing while working the lighthouse. Perhaps grow back to size 7, then slow-build a worker? Also, do we want to continue working 2 scientists after turn 84? It might be a while before any city can get a new Great Scientist…
MIT: Grow to size 6 while finishing up barracks, then at size 6 either a worker or a military unit.
Stanford: Why don't we put hammers into library this turn, but we can switch back to the axe on turn 83 to have it done on turn 84? That axe will ideally go to Illinois. I would not whip the library just yet … we need the citizen working the four cottages we have. I'm finally glad we got a riverside cottage there!

Berkeley: Yes, library is fine.
Cornell: Want to grow to size 5, then whip a worker?
Illinois: Not much to say here …
Washington: Lighthouse next, as expected. The workboat will be there shortly …

----------------
Workers: Do we have any available who can finish the road connection to Illinois? Some things we need:
1. Road to Illinois (as previously mentioned)
2. A few workers near Berkeley to either pre-chop or road on forests (in case we can get Hanging Gardens)
3. Possibly 1 worker to build another cottage or mine in the MIT/CM area. (yes, we need more)
4. Several workers near Cornell to cottage city #8 (Princeton). We should use the workers who finish the stone imo.
Maybe low priority: cottage another tile of Stanford? Right now Stanford is working 3 that the capital can claim, and Stanford will eventually be a great cottage city when it can grow larger.
----------------
New cities: How about we found city 8 in your spot, then possibly city 9 (or 10, 11) on the grass hill 3 of the corn? It'll be our eastern-most front and on a hill so possibly useful against Care Bears later on. We can found another city south for the deer, but that needs to wait until later (and it's low priority anyway).
----------------
Technology: After Mathematics, I think we should either head to Monarchy (picking up some cheap religious techs on the way) or Currency. Our cities are already approaching or at their happiness limits, so Monarchy would be a great help in that regard. Construction might make sense if we need to war, but I'm not sure if we want to commit ourselves to it that early.