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[Spoilers] Fintourist and Old Harry have nothing to see here

(November 25th, 2013, 06:15)Fintourist Wrote: - Switched tiles so that BoP grows this turn
- Switched tiles so that Midway grows faster. Btw, let's start a lighthouse there, I forgot to change that
- I did not come up with anything better regarding those workers near LB than what we discussed earlier

Sounds good.

(November 25th, 2013, 06:15)Fintourist Wrote: - Hastings has 35 overflow and we have axe currently selected. Now that we are probably not attacking Madrid in the near future, could we afford to put those hammers into Library or Forge (or missionary)? I'm not quite sure which of those options I like most. Maybe library because of cultural pressure in the area.

How many shock Axes will we have - including the one getting built in Konig this turn? (The non-shock guy from Cannae doesn't attack a cat, he can just sit in the city.) I think we need as many axes as he'll have cats. He had 13 and a chop going into Barca two turns ago so it's certainly 14, if not 15 or 16. If we've already got 17 axes then a forge is our best bet for Hastings, if not build the axe. We've lost that peak and we're not getting it back unless we build a library and a monastery there, so a forge is best for now.

If we can wipe out the force at Konig we could use our army to burn Madrid (or even perhaps keep it) but I doubt we'll totally kill his force, so we're probably waiting for knights.

(November 25th, 2013, 06:15)Fintourist Wrote: - Dunkirk is building wealth now, I like wealth because it speeds up Feudalism (and Vassalage), but should we still change it to missionary, which could spread the religion to Endor?

I just picked wealth as a stop-gap, do we want any buildings in Endor soon? If not lets build a forge.

(November 25th, 2013, 06:15)Fintourist Wrote: - Since Dhalphir wants dyes, should we try to sell them for X gpt? mischief

nod offer for 10 and see if he thinks that's reasonable?

(November 25th, 2013, 06:15)Fintourist Wrote: - Do we want Bowman from BoP, are those hammers starting to decay? Forge or missionary could be more useful.

We need another MP unit here anyway so I thought a bow would be suitable - the hammers can probably wait another three or four turns, but we might as well just finish it... Will we still be able to build bowmen once we have Longbows enabled?

Can you finish off the turn? I'll be home around 7, so could do it then, but if we play quick (for us) it might make Suttree think we're getting complacent... wink
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Old Harry - November 25th, 2013, 08:45
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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