Turn 132
William saw the light

Tensions on our border with Mack are high. He's got three horse archers on the pig hill and this welly and axe protecting the worker chopping our forest. How rude.

I shuffled tiles for BoP, Cannae and Gallipoli. I wonder if Agincourt should work coast over scientist to grow to the next level quicker? I put Hastings on a monastery, the culture swing on the peak has stopped, but not reversed, so we could wait 15 turns for the border pop or 2-pop whip the monastery in five turns (three turns if we give Hastings the horse this turn).
Koniggratz could build a forge or it could get straight into building units (chariot will finish the turn after we get Feudalim). However we need to build wealth if we're going to get Feudalism in three turns.
Five things left to do:
1. What to do with the galley? I think we should get vision on Eridu.
2. The worker at Nuremburg - start chopping another silk or start chopping the forest for Om? I think Silk.
3. The workers at Peterloo - Mack hasn't ended turn yet, so road and farm or move both on the jungle and chop?
4. We have a new worker at Koniggratz - cottage the bare grass, build workshops or chop more jungle? I think we build workshops.
5. The only other player with multiple wheat is Mackoti and I'd rather not trade with him. I think Bacchus is most likely of the others to give up his only source - so we can offer dye in exchange, but he finished turn already, so we won't know until next turn. Azza has two, but we haven't met him yet. Pindicooter should have two, so we could offer sugar for wheat there and see what happens. Not many people have crabs or deer either, we could offer some happy to slow for deer - it might annoy Ichabod, but I hope he won't notice... I went ahead and did this as slow hadn't played yet.

Power & Demos
I haven't ended turn, will you be able to do that?
William saw the light


Tensions on our border with Mack are high. He's got three horse archers on the pig hill and this welly and axe protecting the worker chopping our forest. How rude.

I shuffled tiles for BoP, Cannae and Gallipoli. I wonder if Agincourt should work coast over scientist to grow to the next level quicker? I put Hastings on a monastery, the culture swing on the peak has stopped, but not reversed, so we could wait 15 turns for the border pop or 2-pop whip the monastery in five turns (three turns if we give Hastings the horse this turn).
Koniggratz could build a forge or it could get straight into building units (chariot will finish the turn after we get Feudalim). However we need to build wealth if we're going to get Feudalism in three turns.
Five things left to do:
1. What to do with the galley? I think we should get vision on Eridu.
2. The worker at Nuremburg - start chopping another silk or start chopping the forest for Om? I think Silk.
3. The workers at Peterloo - Mack hasn't ended turn yet, so road and farm or move both on the jungle and chop?
4. We have a new worker at Koniggratz - cottage the bare grass, build workshops or chop more jungle? I think we build workshops.
5. The only other player with multiple wheat is Mackoti and I'd rather not trade with him. I think Bacchus is most likely of the others to give up his only source - so we can offer dye in exchange, but he finished turn already, so we won't know until next turn. Azza has two, but we haven't met him yet. Pindicooter should have two, so we could offer sugar for wheat there and see what happens. Not many people have crabs or deer either, we could offer some happy to slow for deer - it might annoy Ichabod, but I hope he won't notice... I went ahead and did this as slow hadn't played yet.

Power & Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld