I'm deeply suspicious of Suttree opening borders with Mack BTW. Right now our power is 357 000 and I think Mack has 330 000.
I guess we have similar power from pop and tech (ours is 45 000 and 60 000) we have 30 000 from barracks, I think he has 24 000, so that leaves about 200 000 for units. We can see or have recently seen 144 000 worth of units (8 axes, 10 HAs, 5 cats and a welly), I'd guess 40 000 for MP for the rest of his cities (13 archers or 20 warriors). Meaning he could have about 15-20 000 unaccounted for, possibly four HAs sneaking through Suttree to hit Hastings from the fog. If we get another axe and bow in there I'll feel better.
We had a chat about our plans, everything is still up in the air but I like option 3 best. Unfortunately I don't think it works unless we go through Suttree and hit YuriMack's capital. I think we should save money on CS next and go CS-Machinery-Guilds, building up some maces in bureau, then switching to Vassalage for a handful of CII amphibious maces and lots of 2-promo knights. Then we move our knight stack to Suttree's border and ask nicely for open borders with him. The whole plan hinges on him accepting so if he doesn't then I think we just have to attack him instead.
Anyway our cities are in an infrastructure phase right now, but once they finish their forges a lot of them can start pumping out units.. I guess we're building two sentry chariots before we hit Bureau then we pre-build axes and horse archers until we get the needed techs... This is what we'll be building next turn:
So do we go for units before courthouses?
I guess we have similar power from pop and tech (ours is 45 000 and 60 000) we have 30 000 from barracks, I think he has 24 000, so that leaves about 200 000 for units. We can see or have recently seen 144 000 worth of units (8 axes, 10 HAs, 5 cats and a welly), I'd guess 40 000 for MP for the rest of his cities (13 archers or 20 warriors). Meaning he could have about 15-20 000 unaccounted for, possibly four HAs sneaking through Suttree to hit Hastings from the fog. If we get another axe and bow in there I'll feel better.
We had a chat about our plans, everything is still up in the air but I like option 3 best. Unfortunately I don't think it works unless we go through Suttree and hit YuriMack's capital. I think we should save money on CS next and go CS-Machinery-Guilds, building up some maces in bureau, then switching to Vassalage for a handful of CII amphibious maces and lots of 2-promo knights. Then we move our knight stack to Suttree's border and ask nicely for open borders with him. The whole plan hinges on him accepting so if he doesn't then I think we just have to attack him instead.
Anyway our cities are in an infrastructure phase right now, but once they finish their forges a lot of them can start pumping out units.. I guess we're building two sentry chariots before we hit Bureau then we pre-build axes and horse archers until we get the needed techs... This is what we'll be building next turn:
City | Has | Building | Needs |
Agincourt | Granary, Lighthouse, Library | Forge | Market |
Bay of Pigs | Barracks, Granary | Bow | Forge, Lighthouse, units |
Cannae | Granary, Library | Market | Forge? Temple |
Dunkirk | Barracks, Granary | Forge | units |
Endor | Barracks, Granary | Forge | units |
France | Lighthouse, Barracks, Granary | Forge | Courthouse, units |
Gallipoli | Granary, Library | Forge | Market |
Hastings | Granary, Library, Barracks | Monastery | Forge, Courthouse, units |
Isandlwana | Barracks, Granary | Forge | Courthouse, units |
Jamestown | Barracks, Granary | Forge | Courthouse, units |
Königgrätz | Barracks, Granary | Chariot | Forge?, units |
Light Brigade | Granary | Library | Market, Courthouse |
Midway | Granary | Lighthouse | Barracks, units |
Nuremberg | Barracks, Granary | Missionary | Forge, units |
Omdurman | Granary | Lighthouse | Forge, library? |
Peterloo | Barracks, Granary | Forge or library? | ? |
So do we go for units before courthouses?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld