Thanks for that info NH, that's very helpful. Unfortunately, the ice fur's base yield is 0-0-1, so there is no benefit to settling on top of it (except saving the worker turns from camping it).
Old Harry, you make good points about the downsides of settling south of the horse. I really thought about it for a long time.

Ultimately, I decided that the crab could stay with the fur city and figured that Caledorn can prevent a crowded border diplomatically (red team is orgy, currently run by Cal's rl friend Arkipeller). It was probably a bad call, but what tipped the scales was that I already arranged all the workers to be ready for the city to be settled in the southern spot this turn.

And thus Pitboss Crashes was born. I'll switch it to a granary when the chop completes in a couple turns.
Meanwhile, I was chatting with Teddy from Team EggHeads and told him that I'm pissed that he is gifting his stone to Suttree. Awhile ago he brought up that fur, acknowledging that it's closer to us and asking what it would take to let them settle it. I told him to gift us stone for Moai, and he turned me down, saying they needed their stone to build Moai themselves. So last night I told him we don't need stone anymore and this isn't a big deal, but this is the kind of thing that gets him in trouble with other teams. Well, not 30 minutes later we get an email from DMOC (the captain of EggHeads), asking us if they can settle the fur in return for gifting stone in 5 or 10 turns. I chatted with Caledorn a bit and countered by telling them that they can have the fur city for 300 gold (10GPT over 30 turns). I said that if they're not interested in that, we'll settle the fur ourselves soon.
Anyways, here's the current demos, power, and city summary:
Old Harry, you make good points about the downsides of settling south of the horse. I really thought about it for a long time.

Ultimately, I decided that the crab could stay with the fur city and figured that Caledorn can prevent a crowded border diplomatically (red team is orgy, currently run by Cal's rl friend Arkipeller). It was probably a bad call, but what tipped the scales was that I already arranged all the workers to be ready for the city to be settled in the southern spot this turn.

And thus Pitboss Crashes was born. I'll switch it to a granary when the chop completes in a couple turns.
Meanwhile, I was chatting with Teddy from Team EggHeads and told him that I'm pissed that he is gifting his stone to Suttree. Awhile ago he brought up that fur, acknowledging that it's closer to us and asking what it would take to let them settle it. I told him to gift us stone for Moai, and he turned me down, saying they needed their stone to build Moai themselves. So last night I told him we don't need stone anymore and this isn't a big deal, but this is the kind of thing that gets him in trouble with other teams. Well, not 30 minutes later we get an email from DMOC (the captain of EggHeads), asking us if they can settle the fur in return for gifting stone in 5 or 10 turns. I chatted with Caledorn a bit and countered by telling them that they can have the fur city for 300 gold (10GPT over 30 turns). I said that if they're not interested in that, we'll settle the fur ourselves soon.
Anyways, here's the current demos, power, and city summary: