So what's been going on.

Reloads will come out of whip anger T113 so we'll whip the settler that turn. It'll go to the furs. I wish I had left a tundra forest to chop into a terrace, but I guess I'll need to wait until we grow and then whip it
Server Problems will switch to a missionary when Mono comes in, then whip it to overflow into a temple when PH comes in right after.

I'm not sure yet where we'll send Gov't Shutdown's settler. Moai will complete T113 with a final chop. The wealth builds are really critical so we can get through these cheap techs. Afterwards, I'm not sure if we should go for CoL for the courthouses, Calendar for the happy resources, or Construction for Cats. A lot will depend what happens with Rome. Speaking of which...

Antium's border popped to 3rd ring, so we lost vision into the city center. Arretium (behind the fish) has built an Axe and Praetorian that they've kept in the city. They've completely deforested all their visible lands. I think they're about ready to attack, maybe after just one last round of whipping. We're all predicting their stack is hidden in the capital and they'll attack east against Dinosaurs. That should take them four turns to get to one of the border cities. As of last count Dinos had 18 axes and 7 cats. If Rome goes after us instead, we should have at least 6 turns warning, in which case we'll beeline Construction and whip more axes everywhere.

This is the land above Rome. You can see EggHeads (Byz) and India. I'm still holding out slim hope that Rome might decide to go after India instead to avoid the dogpile. It seems unlikely that they'd attack EggHeads, as the land up there is a little further and a lot less appealing. We ended up conceding the Marble / Deer / Silver city to EggHeads in return for the fur city, which is fine because I had already assumed they'd get that spot.

Moving west we get to Orgy's land. Caledorn, we want to make sure that Arki doesn't settle anything south of Katy.

Further west is Suttree's land (Native Americans). Our NAP with them had expired so I just signed a new one with a 20-turn cancellation. Suttree's score is currently 538, which is over 100 points above us and over 50 points above EggHeads at 2nd place. Suttree complains that he spent three months building an alliance with Lord Parkin, which was quickly erased when Arki took over and aligned his civ more closely to Asterix and us. It seems he might be feeling out a loose alliance between him, us and EggHeads, with maybe India as a side partner. That really wouldn't be so bad, especially if we can keep our alliance with Arki, since we want those northern teams to leave us alone while we focus on southern affairs.

BowAivo (Zulu) and classical_hero (Sumeria) continue to round out the bottom of the scoreboard. We're sending our scout into Zululand next to scope out their cities in anticipation of our NAP expiring on T140. Our NAP with classy expires T150 so we'll see how realistic it is to hope we might be able to burn right through them next...

For now our Power is pretty pathetic.

But our other demos are respectable.

We need a name for our newest city! We're at max pop in most cities, but I hope to spread Christianity fast and then pump out cheap temples for +2 happy everywhere. From there, we'll be ready to go the Construction / army route, or the Calendar / continued growth route.
Talking about tech paths, that reminds me that Asterix has both CoL and Alpha, and Maga had a propensity to use an Espionage Economy...

Reloads will come out of whip anger T113 so we'll whip the settler that turn. It'll go to the furs. I wish I had left a tundra forest to chop into a terrace, but I guess I'll need to wait until we grow and then whip it


I'm not sure yet where we'll send Gov't Shutdown's settler. Moai will complete T113 with a final chop. The wealth builds are really critical so we can get through these cheap techs. Afterwards, I'm not sure if we should go for CoL for the courthouses, Calendar for the happy resources, or Construction for Cats. A lot will depend what happens with Rome. Speaking of which...

Antium's border popped to 3rd ring, so we lost vision into the city center. Arretium (behind the fish) has built an Axe and Praetorian that they've kept in the city. They've completely deforested all their visible lands. I think they're about ready to attack, maybe after just one last round of whipping. We're all predicting their stack is hidden in the capital and they'll attack east against Dinosaurs. That should take them four turns to get to one of the border cities. As of last count Dinos had 18 axes and 7 cats. If Rome goes after us instead, we should have at least 6 turns warning, in which case we'll beeline Construction and whip more axes everywhere.

This is the land above Rome. You can see EggHeads (Byz) and India. I'm still holding out slim hope that Rome might decide to go after India instead to avoid the dogpile. It seems unlikely that they'd attack EggHeads, as the land up there is a little further and a lot less appealing. We ended up conceding the Marble / Deer / Silver city to EggHeads in return for the fur city, which is fine because I had already assumed they'd get that spot.

Moving west we get to Orgy's land. Caledorn, we want to make sure that Arki doesn't settle anything south of Katy.

Further west is Suttree's land (Native Americans). Our NAP with them had expired so I just signed a new one with a 20-turn cancellation. Suttree's score is currently 538, which is over 100 points above us and over 50 points above EggHeads at 2nd place. Suttree complains that he spent three months building an alliance with Lord Parkin, which was quickly erased when Arki took over and aligned his civ more closely to Asterix and us. It seems he might be feeling out a loose alliance between him, us and EggHeads, with maybe India as a side partner. That really wouldn't be so bad, especially if we can keep our alliance with Arki, since we want those northern teams to leave us alone while we focus on southern affairs.

BowAivo (Zulu) and classical_hero (Sumeria) continue to round out the bottom of the scoreboard. We're sending our scout into Zululand next to scope out their cities in anticipation of our NAP expiring on T140. Our NAP with classy expires T150 so we'll see how realistic it is to hope we might be able to burn right through them next...

For now our Power is pretty pathetic.

But our other demos are respectable.

We need a name for our newest city! We're at max pop in most cities, but I hope to spread Christianity fast and then pump out cheap temples for +2 happy everywhere. From there, we'll be ready to go the Construction / army route, or the Calendar / continued growth route.
Talking about tech paths, that reminds me that Asterix has both CoL and Alpha, and Maga had a propensity to use an Espionage Economy...