Turn 142
Peterloo now has its library along with 55 hammers of overflow. What next? It could build a market (it's not going to be that good a commerce city though), or a monastery for the culture (Mack can build culture now though, so I doubt we're getting the corn via culture), A courthouse would be handy if we grow the city big on the farms, or we can take advantage of vassalage to get some 2-promo cats or Wellys, or it could build a longbow?

Nuremburg grew, but annoyingly doesn't have a tile to work because Om stole all the labour to chop the NE. I don't want to whip this city, so the best tile is the unimproved horse 1/2/1.

Do we need both our sentry chariots for the YM border, or should we send this northern one to check on the armies of TBSJ and dtay?

I dunno what dtay will use Leibniz for - looks like he's already got education (so he might have bulbed it this morning before I logged in) and is on his way to liberalism. If we had popped a Great Engineer before he got education we were going on a Taj-run, but theres no chance of that here... Looks like we're down CS, Paper and Education and we're up Feudalism, Alphabet, Calender, Archery, HBR, Iron Working. So we're still ahead, right?

At this point half the world is in Caste and/or Bureau.

On the chain-irrigation front we have six workers at Peterloo to get the first farm up and running next turn and the second on t144 (this is important as Konig needs to grow quickly to pump great people in our golden age and not starve). We'll have a couple of workers at Gallipoli who will be joined by a spare from down south to prepare the chain up to Agincourt by t146. We're wasting a couple of turns moving, but I'm generally pretty happy with this plan.

In Agincourt itself we're bumping against the health cap now, so is it worth building a garden? Also does chaining irrigation to the city give it the fresh water bonus? Edit: if we can sort out the health trouble we could grow Agincourt to size 15 without it starving to get the GPs out, hmmm dunno if it's worth the risk. I think we need to build that temple first don't we?

Demos and power
I've been moving our army back west slowly to avoid unit support costs. We will have ten axes, three spears and four bows in Peterloo on t145 if we continue to go slow. Alternatively we could get another five axes and five bows at a cost of five gold. I think the former will be plenty though - Mack probably isn't building units again until he hits Guilds (if then).
Peterloo now has its library along with 55 hammers of overflow. What next? It could build a market (it's not going to be that good a commerce city though), or a monastery for the culture (Mack can build culture now though, so I doubt we're getting the corn via culture), A courthouse would be handy if we grow the city big on the farms, or we can take advantage of vassalage to get some 2-promo cats or Wellys, or it could build a longbow?

Nuremburg grew, but annoyingly doesn't have a tile to work because Om stole all the labour to chop the NE. I don't want to whip this city, so the best tile is the unimproved horse 1/2/1.

Do we need both our sentry chariots for the YM border, or should we send this northern one to check on the armies of TBSJ and dtay?

I dunno what dtay will use Leibniz for - looks like he's already got education (so he might have bulbed it this morning before I logged in) and is on his way to liberalism. If we had popped a Great Engineer before he got education we were going on a Taj-run, but theres no chance of that here... Looks like we're down CS, Paper and Education and we're up Feudalism, Alphabet, Calender, Archery, HBR, Iron Working. So we're still ahead, right?

At this point half the world is in Caste and/or Bureau.

On the chain-irrigation front we have six workers at Peterloo to get the first farm up and running next turn and the second on t144 (this is important as Konig needs to grow quickly to pump great people in our golden age and not starve). We'll have a couple of workers at Gallipoli who will be joined by a spare from down south to prepare the chain up to Agincourt by t146. We're wasting a couple of turns moving, but I'm generally pretty happy with this plan.

In Agincourt itself we're bumping against the health cap now, so is it worth building a garden? Also does chaining irrigation to the city give it the fresh water bonus? Edit: if we can sort out the health trouble we could grow Agincourt to size 15 without it starving to get the GPs out, hmmm dunno if it's worth the risk. I think we need to build that temple first don't we?

Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld