Let's wait for Lewwyn and Commodore to weigh in before worrying too much about a runaway on PB8ania. Nakor had so much culture pressure from Pindicooter on those cities it wasn't worth defending them, I hope he'll draw the line at losing three (Smoke Springs is doomed).
Great - all sounds good. The longbow was just keeping TBSJ's chariot honest around our workers. Grocers in Agi and Cannae are another good reason for going to Guilds.
Thinking about valuing our Great People the options are (extremely roughly):
Golden age: + 8 x (40 + 16) hammers and + 8 x (100 + 16) x 1.2 beakers + Great People Points (our pop is 117 - we get about 1 hammer-generating tile per three worked and 1 extra beaker per pop. I've no idea how to value the extra GPPs) = 450 hammers and 1000 beakers
Academies: + 13 beakers per turn at break-even (more with Bureau, but not a whole lot)
Bulbs: + 1250 beakers (lower than actual because of known tech bonus - front loaded for immediate benefit)
Trade missions: + 1500 gold = 1800 beakers (assuming x 1.2 conversion rate)
Shrine: + 26 gold per turn (+7 for market/grocer +13 for a bank and +26 for Wall St) = 31 beakers per turn
So how do we value 13 beakers per turn against 1250 beakers immediately against 1800 beakers over the next ten turns? And where do the 450 hammers come into it? This analysis makes the golden age look like pretty poor value for money compared with running two trade missions, as we're SPI we don't need it for the civic switches, would it be good RB variant play not to bother with any more golden ages?
I've got a feeling Fintourist has a better handle on the economics of immediate return vs ongoing benenfit. So I wait expectantly...
(December 15th, 2013, 16:41)Fintourist Wrote: Domestic stuff:
Great - all sounds good. The longbow was just keeping TBSJ's chariot honest around our workers. Grocers in Agi and Cannae are another good reason for going to Guilds.
Thinking about valuing our Great People the options are (extremely roughly):
Golden age: + 8 x (40 + 16) hammers and + 8 x (100 + 16) x 1.2 beakers + Great People Points (our pop is 117 - we get about 1 hammer-generating tile per three worked and 1 extra beaker per pop. I've no idea how to value the extra GPPs) = 450 hammers and 1000 beakers
Academies: + 13 beakers per turn at break-even (more with Bureau, but not a whole lot)
Bulbs: + 1250 beakers (lower than actual because of known tech bonus - front loaded for immediate benefit)
Trade missions: + 1500 gold = 1800 beakers (assuming x 1.2 conversion rate)
Shrine: + 26 gold per turn (+7 for market/grocer +13 for a bank and +26 for Wall St) = 31 beakers per turn
So how do we value 13 beakers per turn against 1250 beakers immediately against 1800 beakers over the next ten turns? And where do the 450 hammers come into it? This analysis makes the golden age look like pretty poor value for money compared with running two trade missions, as we're SPI we don't need it for the civic switches, would it be good RB variant play not to bother with any more golden ages?
I've got a feeling Fintourist has a better handle on the economics of immediate return vs ongoing benenfit. So I wait expectantly...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld