(December 16th, 2013, 17:02)Krill Wrote: I'd expect that to fix a lot of "problems" with tech scaling, yeah. Doesn't really do much about AH, preferred starting techs and starting resources though, at least from the perspective of playing random leaders with random starts. Using a map maker and the problems go away, obviously, simply because starting resources can be balanced by hand.
I brought it up there because if you apply it to difficulty level tech prices too, then there's always enough time to research Agri/Hunting + AH before a non-accelerated worker comes out. Yeah, it doesn't quite fix it if we only change the map size factor, and play on e.g. prince. (It sure helps, though.)