Turn 114 - 25 BC
Time to get the detailed turn reports coming again.
Important stuff:
1. We got Monotheism. Now Monarchy is a 1-turn tech for us at 100%, and on turn 115 (1AD), we'll do a double conversion. Hopefully it only takes 1 turn ... how do we tell how long civic changes take?
2. We're generating over 250 beakers at 100% research --- quite nice, in my opinion. And it'd be even better if we could focus only on wealth like SutOxy and Asterix.

3. Founded 13th city. Here are the current updated city counts:
Us - 13
India - 13 (wow, they've stagnated)
SutOxy - 12
Asterix - 12
Blame Caledorn - 12
DT/English - 9
Orgynized - 8
Aivoturoso - 7
GG - 6
Ponies - 6
Miscellaneous moves:
1. I'm going to move retep to guard UMichigan, our 13th city. That chariot has no XP, but the one currently at Michigan has 3 XP, so replace them for security reasons.
Now for a city-by-city plan.
1. Carnegie Mellon:
Looks okay, Monastery is fine since that's our primary research center. The scientist is OK (other cities need the mines anyway) and we'll get Monarchy next turn so the happiness is fine.
I suggest that once we get Hereditary Rule, we immediately give the pigs to the capital (currently at Caltech), and put any extra military units we have into the capital to let it grow
Production: Hindu Monastery -> Colloseum -> ??? (National Epic eventually?)
2. MIT
Again, okay, since we need axes. I suggest another axe following this one, since it looks like Rome is roading towards us (more on that later). EDIT - maybe a worker or wealth build is actually better.
Production: Axe -> Axe (or another military), for Rome defense or Hereditary Rule. ALTERNATIVELY ... we could have it produce a worker (4 turns) or a settler for that marble spot.
3. Stanford
I debated as to whether we should put a citizen on the new cottage or the mine, but I kept it on the mine. Reason is so that the missionary is ready 1 turn quicker, since Georgia Tech needs the missionary ASAP in order to get cultural control over the sheep tile. After this missionary, it's a bit unclear what to do. Stanford's not a great production city for military, and we'll get happiness via Hereditary Rule, so how about a second missionary after that, to go to either Illinois or MIT?
Production: Missionary -> Missionary -> Worker(?)
4. Berkeley
Here's where I disagreed with the current build. Berkeley generates about 15 gpt at 0% reserach, and will get enough happiness with HR, so I'm not quite sure how beneficial a market would be. I changed the build to a wealth, and I also assigned 2 great scientists, so we get a Great Person in 16 turns. Hopefully an Engineer, but a Scientist wouldn't be so bad (we could save him for a bulb). I suggest Berkeley stay on wealth for a while, possibly changing to something else down the line.
Production: Wealth (for now)
5. Illinois:
Yes, a second galley is great, serves to protect the one we've got right now. After that, I'd suggest building an axe, then stopping and finishing a barracks, then the axe after that (so we can get XP on them). In other words:
Production: Galley -> Axe (1 turn to completion) -> Barracks -> Finish Axe (or do axe earlier in an emergency).
6. Wisconsin:
Again, I'm not sure if a market is going to bring us any sort of benefit right now, especially when the city has no production to speak of right now. The only thing we really need in this city right now is military, which can be whipped easily. Also, in the long-run, what we'll need are some religious buildings (i.e., Hindu monasteries), as we want the culture to prevent Orgynized from getting some of the land there.
Production: Wealth (for now) -> Eventually chop/whip into a culture building.
7. UT Austin
I spread Hinduism here with the missionary we had, and fortunately it succeeded despite Taosim there. So we get an extra +1 culture and can build a monastery there. We're going to need it to protect our territory. We do have forests we can chop for easy production.
Production: Hindu Monastery (chop, probably) -> Hindu Missionary (?) or military?
8. Washington
I put the axe back in the queue. It's 1-turn to completion, so to save on unit upkeep, let's build another missionary (this one should probably go to Berkeley or whichever city will grow into unhappiness soon). A temple would be nice, though ... and with +2 it's not that bad, and probably better than building another cheap military garrison.
I reassigned the city so that we're growing --- might as well do that since we'll get more happiness the following turn.
Production: Hindu Missionary -> Axeman -> Hindu Temple OR Wealth?
9. Cornell
The city looks fine, catapults are needed, unfortunately. I changed the city build to grow next turn, since I think we should start building a settler for the marble site right now.
Production: Catapult -> Settler (or military, if needed).
10. Georgia Tech
It's right on the border, so we'll need hindu buildings out here to helpculturally battle. A worker's about to chop and the missionary will come from Stanford so that will be fine in the near future. With a total of three other forests (not including the one the worker's on now, whose chop will probably go into a monastery), Georgia Tech would be a good city to save forests in case we want to build a marble wonder there eventually, so please keep the forests.
Build order: Wealth -> Hindu Monastery (once Hindu arrives) -> ?? (More wealth?)
11. Princeton
Build order: Catapult -> Wealth (?)
12. Caltech
Since it has the pigs, it's growing well. A lighthouse is fine to get the 3f lake but we still need more farms up here (fortunatey, we're getting them). Once we have HR, we should give the capital the pigs. Also, Caltech should probably help produce the military garrison units for the capital.
Build order: Lighthouse -> Cheap military for itself and the capital -> Library eventually.
13. Michigan: just starting out, so a granary as usual. Next -- Library? Or even a worker (once at size 2)?
THE ROMAN BORDER
Right now, there's a partially built road in case we want to move something forward. Next turn, we'll have 13 axes, 6 catapults, 2 spears, and 2 chariots in the area -- quite a nice defense.

Minimal comments since it should be clear what they're doing. One thing I'd add is that we need to get more farms/mines around the MIT area, so the workers chopping Caltech's spice should go over to MIT to finish up some of the improvements there.
Some other info:
Civics (notice how NO ONE is in Hereditary Rule right now! If we didn't have Rome to worry about on our border, we would have gotten Hereditary Rule 10 turns ago!):
Techs (Asterix doesn't even need to worry about military

FINAL THOUGHTS:
Next turn, we will revolt into Organized Religion and Hereditary Rule. Hopefully it only takes one turn.
With hereditary rule, we need to focus on GROWTH AND GROWTH.
1. Keep growing cities if possible.
2. We might need 1 more worker (from MIT/Washington? Or whip from Caltech or a new city?)
3. Keep cottaging, but we will need farms later for chain irrigation, so we might as well build some now that will be needed later
4. Keep shfiting military units to the cities needing happiness the most.
Here's the domestic advisor (need growth + balance with military)
Demographics, etc.:
Coming up next (after a break) is my "high level" idea .... in other words, what should we be doing to put ourselves in a better position? Will discuss this soon.
As a side, take a look at the tech tree:
There are lots of interesting options after Monarchy, but let's keep research at 0% now to develop a plan.
EDIT
Diplo updates (yes, it's Asterix again.

Quote:Hi DMOC,
Yeah, it is a problem of perspective. You kinda break the "set in stone" deal for me to get Stone T113. I could gift you Spices T113, but even doing so, Teddy made sure there was no way for me to get Stone T113
Unless I could spend 24 hours being logged into the game. I had these kind of deals with others team and we always offer them to each other first time somebody is logging into the game given turn.
And much more important to me, you seemed to change 180 your views on geopolitics. You wrote on Oct 12, from your official team email:
"Back to our decision about India, as I said, both our teams should be in or out.
There is no glory to deal with India and leave the other team fighting. It'll backfire on the team who avoid confrontation with India, I'm sure.
We are not willing to extend our NAP with them."
and than you suddenly announced to us something opposite
I am trying to assume good will on your side, but we also have to protect our interests - and some of your decisions, like your recent allying long-term with India, are simply difficult to understand for us. As you said yourself earlier, it would most likely end in India picking as one by one ..
Regards,
Asterix
And my response:
Quote:Asterix,
As an absolute backup plan, if something like this happens again, we will request a reload (especially if the deal was extremely important). In the future, we'll make sure to offer deals immediately whenever possible. =)
Just a couple of other points ... if you wouldn't mind, we'd appreciate some of your thoughts on our thoughts:
(1) I'm not sure why you think we're in a long-term ally with India. I specifically said that we were worried about Rome, so we've adopted a policy of "be nice/friends" with our neighbors, so that they wouldn't come looking our way. But you claimed (I don't want to use "confronted" since that sounds like a strong word) that we are in a long-term ally with India. If you define long-term as having a short NAP and open borders, then technically we're allied with almost everyone in the game. Our NAP isn't super-long, but Yuufo and us agreed on keeping the length confidential to other teams.
(2) Do you still think that India will still pick us off one-by-one? We followed our policy of expanding towards them and focusing on our economy (whenever possible), and that has resulted in us arguably having just as good a position in the game as India, and we have higher power than they do. If we had focused on hardcore military versus India early, I'm sure that we'd all be in a worse position right now.
Sincerely,
DMOC
Team EggHeads