(December 17th, 2013, 01:18)Sian Wrote: An idea on Fast Workers would be to, instead of changing the cost, it would be made into a 2move worker ignoring all Terrain movement (similar to Keshiks), or maybe to bake them with mobility promotion
I considered that, but I don't think it's a big enough nerf. Being able to chop forests without losing a turn moving onto them is a really big benefit. Meanwhile, IMO the fun part of fast workers is that they can move farther and still do work. I'd rather do the opposite - actually, that's possible, if annoying to program. Fast workers with 3 MP which spend all their movement to enter forests/hills? Hm...