Silent Neighbor has the wine, not Bad Econ.
The strongest point I see about 3 on copper is all the forests it picks up, so it can grow on corn while we chop it everything the city needs. But moving it to the river pushes out our borders further, picks up a lot of useful river tiles, and starts the irrigation chain towards the dry corn (once CS comes in). Plus it gets that pains cow. I'll start roading towards the river location, and maybe we can even chop the forest before the settler arrives.
Diplomatically, DMOC of EggHeads agreed not to settle marble in a way that would invalidate our fish location, so that's good. They also are asking us how we want to deal with the new runaway, Suttree. Regarding Rome's open borders with India, Caledorn will email India to see what we can find out about that. But he's struggling to come up with a good angle to use since we haven't communicated with them in months. Any ideas?
The strongest point I see about 3 on copper is all the forests it picks up, so it can grow on corn while we chop it everything the city needs. But moving it to the river pushes out our borders further, picks up a lot of useful river tiles, and starts the irrigation chain towards the dry corn (once CS comes in). Plus it gets that pains cow. I'll start roading towards the river location, and maybe we can even chop the forest before the settler arrives.
Diplomatically, DMOC of EggHeads agreed not to settle marble in a way that would invalidate our fish location, so that's good. They also are asking us how we want to deal with the new runaway, Suttree. Regarding Rome's open borders with India, Caledorn will email India to see what we can find out about that. But he's struggling to come up with a good angle to use since we haven't communicated with them in months. Any ideas?