Finally, a new turn! The last turn started way back on Monday, so it's nice to play a new one. Next turn we're starting the long Christmas timer, so the pace will remain pretty slow for awhile.

These wealth builds in the north are powering us along to CoL. I'll try to time a workboat out of Pitboss Crashes to net the clams on the same turn that Traffic Jams gets its border pop.

More wealth builds. Server Problems finished its temple and is now growing back to size 8 while we build more missionaries. Taxes whipped out the library this turn. You can see the settler that has started moving out from Gov't Shutdown. Our scout has just entered BowAivo's lands, and will start scoping out their cities. I want to get Monarchy next for the HR happy and ability to build wineries. Our tech path after that will probably depend on what we see with Moiraine. If Aivo doesn't have many spears, I'm thinking HBR will be the military tech we pursue before the conquest. If they do have spears, I guess Construction will be more important. Another option is IW->Machinery, for x-bows that will also help against Rome.

We're moving workers towards the new city location down here. I think we're going to be able to chop the forest the same turn the new city is settled, which should be T119. Bad Econ's Missionary will be whipped next turn, and that one will go to convert Silent Neighbor.
Our graphs aren't that bad, so here they are:






These wealth builds in the north are powering us along to CoL. I'll try to time a workboat out of Pitboss Crashes to net the clams on the same turn that Traffic Jams gets its border pop.

More wealth builds. Server Problems finished its temple and is now growing back to size 8 while we build more missionaries. Taxes whipped out the library this turn. You can see the settler that has started moving out from Gov't Shutdown. Our scout has just entered BowAivo's lands, and will start scoping out their cities. I want to get Monarchy next for the HR happy and ability to build wineries. Our tech path after that will probably depend on what we see with Moiraine. If Aivo doesn't have many spears, I'm thinking HBR will be the military tech we pursue before the conquest. If they do have spears, I guess Construction will be more important. Another option is IW->Machinery, for x-bows that will also help against Rome.

We're moving workers towards the new city location down here. I think we're going to be able to chop the forest the same turn the new city is settled, which should be T119. Bad Econ's Missionary will be whipped next turn, and that one will go to convert Silent Neighbor.
Our graphs aren't that bad, so here they are:




