Here's a look at our western neighbor, BowAivo.

Our scout is giving us our first peak at their interior. Our NAP expires in 23 turns. I had forgotten that they are Zulu, meaning their impis will make horse archers less effective. I think that means our tech path after CoL will be Monarchy=>Construction=>IW?. Construction would finish by T130. The cats are going to be necessary whether for defense against Rome, or offense against BowAivo. Depending on what Rome does, we might need to extend our NAP with BowAivo.

That's what our cities are doing.

I think we're in 4th place. We can still catch up if we can stay mostly away from the Roman fighting and easily swallow up a western neighbor or two.

Our scout is giving us our first peak at their interior. Our NAP expires in 23 turns. I had forgotten that they are Zulu, meaning their impis will make horse archers less effective. I think that means our tech path after CoL will be Monarchy=>Construction=>IW?. Construction would finish by T130. The cats are going to be necessary whether for defense against Rome, or offense against BowAivo. Depending on what Rome does, we might need to extend our NAP with BowAivo.

That's what our cities are doing.

I think we're in 4th place. We can still catch up if we can stay mostly away from the Roman fighting and easily swallow up a western neighbor or two.