I've closed the initial feedback form - thanks everyone who used it!
The least popular mod change, by my evaluation, was the new version of The Colossus. I agree, I'm not excited about it either. Anyone have any ideas for it? I can't think of anything that I really like mechanically which isn't a really big change.
The new naval mechanics were looked at with some skepticism and uncertainty. I'm not sure about them myself, but I believe there's more to them than people are thinking. This is definitely a change that needs to be tried out in practice.
People liked the 50% wonder modifiers and the always-available workboats quite a bit, and that there weren't all that many changes. The trait rebalancing went over pretty well, too. Amusingly, multiple people thought that PRO was the best trait while multiple others thought it was the worst. Same for AGR. Makes sense of course: we haven't played with them so it's hard to precisely evaluate their strength.
The main things I'm looking at right now are:
1) Trait balance.
2) Civ balance. The initial version didn't have many civ-specific changes, but I think a few more are needed. This is going to be hard, and I'll probably run some ideas past people before taking any action.
3) Colossus. No one liked this version and it's totally understandable.
The least popular mod change, by my evaluation, was the new version of The Colossus. I agree, I'm not excited about it either. Anyone have any ideas for it? I can't think of anything that I really like mechanically which isn't a really big change.
The new naval mechanics were looked at with some skepticism and uncertainty. I'm not sure about them myself, but I believe there's more to them than people are thinking. This is definitely a change that needs to be tried out in practice.
People liked the 50% wonder modifiers and the always-available workboats quite a bit, and that there weren't all that many changes. The trait rebalancing went over pretty well, too. Amusingly, multiple people thought that PRO was the best trait while multiple others thought it was the worst. Same for AGR. Makes sense of course: we haven't played with them so it's hard to precisely evaluate their strength.
The main things I'm looking at right now are:
1) Trait balance.
2) Civ balance. The initial version didn't have many civ-specific changes, but I think a few more are needed. This is going to be hard, and I'll probably run some ideas past people before taking any action.
3) Colossus. No one liked this version and it's totally understandable.