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[Spoilers] Fintourist and Old Harry have nothing to see here

We just scouted Dhal and our map knowledge is now near-perfect, so I don't really want his maps at all.

Is there any way to turn signs off for a prettier overview map?


At Jamestown in the short term I think you're right - the engineer gets us +5 hammers (and an extra 1-turned knight twirl) while the cottage gets +4 commerce and +2 food for another pop point in ten turns.

Longer term there are two hamlets and a village at present - making 3/4 gpt outside the golden age, Jamestown has no commerce multipliers, but it has *2.25 hammer multiplier. Two watermills get us 2 extra hammers each for 4*2.25=9 hpt and a workshop gets -1 food and +3.5 hammers (I plan to run caste and dip into slavery for short whipping binges for the rest of the game) for 3.5*2.25=7.875 hammers.

The upshot is 10 commerce (rising to 12 in 15 turns and 15 when we get printing press) vs 17 hammers minus one food. Jamestown is only at +2 food now, so the workshop essentially stops growth, but there are no other tiles it needs anyway. I think this is a pretty good trade off, it'll have Jamestown producing 71 hammers per turn for units outside the golden age (rather than the slightly crappy 54 it would otherwise).
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Messages In This Thread
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - December 19th, 2013, 10:19
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Old Harry - January 7th, 2014, 19:18
RE: [Spoilers] Fintourist and Old Harry have nothing to see here - by Bobchillingworth - April 12th, 2014, 12:30

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