We need pictures of beaches!
I agree on ditching the econ merchant - if so I don't see any point completing banking this turn given that we're going to use two or three great merchants to run 100% research for 20 or 30 turns - we could switch to Mercantilism but I don't think that suits us on this map. So I guess Printing Press is our best tech after Paper (although so much of our commerce is metals, calendar resources and trade that I don't think it'll be as good for us as you'd imagine - I'll weigh it up vs Education some time soon), after which:
- Replaceable Parts improves our production (+1 to mines) and gunpowder and rifles let us shoot people in the head
- Education - Banking - Economics gives us better research rates and +1 trade routes and +25% trade bounty
I'm inclined to go for the latter anyway, as THH says, we need to keep up. But if Mack gets gunpowder we need to do something to counter his Janisseries.
Krill - if you're still reading I can't seem to see the +25% to commerce that Free Market should give in the test I set up - but the link to Mutal is showing 5gpt instead of 4gpt - so am I right in thinking it just boosts a trade route worth 4 to be 5 and 8 to be 10 but is hidden the same way the AGG discount is? Or is it doing something more complex? (If it is doing that we will get an extra 50 gpt on top of the extra 70 we'll get from the +1 trade routes!)
![[Image: FreeMarket%20Test.JPG]](https://dl.dropbox.com/s/kl2k6p2t7zdqomh/FreeMarket%20Test.JPG)
I wonder if we should use the Great Scientist in Agincourt for an academy or just bulb Education? Either way I'm switching back to scientists and I think the next golden age will be t165...
I agree on ditching the econ merchant - if so I don't see any point completing banking this turn given that we're going to use two or three great merchants to run 100% research for 20 or 30 turns - we could switch to Mercantilism but I don't think that suits us on this map. So I guess Printing Press is our best tech after Paper (although so much of our commerce is metals, calendar resources and trade that I don't think it'll be as good for us as you'd imagine - I'll weigh it up vs Education some time soon), after which:
- Replaceable Parts improves our production (+1 to mines) and gunpowder and rifles let us shoot people in the head
- Education - Banking - Economics gives us better research rates and +1 trade routes and +25% trade bounty
I'm inclined to go for the latter anyway, as THH says, we need to keep up. But if Mack gets gunpowder we need to do something to counter his Janisseries.
Krill - if you're still reading I can't seem to see the +25% to commerce that Free Market should give in the test I set up - but the link to Mutal is showing 5gpt instead of 4gpt - so am I right in thinking it just boosts a trade route worth 4 to be 5 and 8 to be 10 but is hidden the same way the AGG discount is? Or is it doing something more complex? (If it is doing that we will get an extra 50 gpt on top of the extra 70 we'll get from the +1 trade routes!)
I wonder if we should use the Great Scientist in Agincourt for an academy or just bulb Education? Either way I'm switching back to scientists and I think the next golden age will be t165...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld