Turn 154
We have Paper, and I voted for Commodore for Apostolic Palace resident (will those six votes change the outcome? No, he has enough to elect himself already). But the important news this turn is
1. plako moved in on Dhal who whipped 12 cities in response - lets hope that makes a good defence - and
2. We got a !#@%#$@&! artist (at about 5% odds) instead of a merchant. Sigh.
I'll change Cannae back to merchants again, although it doesn't matter what we get now, because I think that you get the bonus on the commerce they make twice that way (the market bonus while it's being made, the library bonus when it's converted from cash to beakers). According to civstats TBSJ got two score increases last turn and Suttree lost two points at the same time, but they aren't at war, so it must somehow be culture I guess? Confusing.

This is the Military Advisor with our Knights highlighted. We have four catapults on the mack border and Peterloo pops its borders to 40% this turn. Suttree continues to refuse to open borders, so I'm still paranoid about Mackoti coming through his land to snipe Hastings (he almost certainly won't, but paranoia is never a bad thing, right? There are seven units in Hastings, so it should be okay...)

I'm going to assume we're not going to get the shot at Mack's capital through Suttree's land. So I want to find his stack of cats instead - if it's not here next turn then we could plan to burn Madrid in seven turns.

I say that because Paper means I've just seen Suttree's techs - he hasn't got HBR, Currency, Calendar, Alphabet, Feudalism, Iron Working or Metal Casting yet. So Axes, Spears and Cats are all he has. I guess he just built up that huge army and then couldn't tech any more. Other folks of note:
- Azza has Guilds so he should give Lewwyn a good fight.
- Lewwyn has Guilds and Engineering
- TBSJ have Banking, Compass and Optics but are down Calendar, Construction, Meditation, Aethetics, Literature, Alphabet and Paper
- Retep doesn't have Mysticsm, Maths or Sailing yet
- Commodore now has Optics
- Pindicooter still don't have Optics
- Plako has Engineering
- I'm probably not going to keep on top of this

There is a little unprotected-worker honeytrap from Mackoti on our border. I've got plenty of ancient trash in Peterloo that I'd like him to kill, then I have more cats and axes behind the city just in case. I'll get a look at what he has in Ur and behind that hill next turn with the sentry chariot.

This is our last turn of golden age, next turn we'll switch back to slavery (I've got a limited amount of whipping planned), but I'm wondering about Vassalage/Bureau and Pacifism/Organised Religion. Until we finish Education we don't really have any more buildings to build, so we could stay in Pacifism, and if we're carrying on building units for five more turns we should really stay in Vassalage. Any thoughts? I think we'll get Education in 4 turns (7 turns without the scientist bulb) and Economics in 6 turns after that (although it's hard to judge our non-GA tech rate).

Demos and power
We have Paper, and I voted for Commodore for Apostolic Palace resident (will those six votes change the outcome? No, he has enough to elect himself already). But the important news this turn is
1. plako moved in on Dhal who whipped 12 cities in response - lets hope that makes a good defence - and
2. We got a !#@%#$@&! artist (at about 5% odds) instead of a merchant. Sigh.
I'll change Cannae back to merchants again, although it doesn't matter what we get now, because I think that you get the bonus on the commerce they make twice that way (the market bonus while it's being made, the library bonus when it's converted from cash to beakers). According to civstats TBSJ got two score increases last turn and Suttree lost two points at the same time, but they aren't at war, so it must somehow be culture I guess? Confusing.

This is the Military Advisor with our Knights highlighted. We have four catapults on the mack border and Peterloo pops its borders to 40% this turn. Suttree continues to refuse to open borders, so I'm still paranoid about Mackoti coming through his land to snipe Hastings (he almost certainly won't, but paranoia is never a bad thing, right? There are seven units in Hastings, so it should be okay...)

I'm going to assume we're not going to get the shot at Mack's capital through Suttree's land. So I want to find his stack of cats instead - if it's not here next turn then we could plan to burn Madrid in seven turns.


I say that because Paper means I've just seen Suttree's techs - he hasn't got HBR, Currency, Calendar, Alphabet, Feudalism, Iron Working or Metal Casting yet. So Axes, Spears and Cats are all he has. I guess he just built up that huge army and then couldn't tech any more. Other folks of note:
- Azza has Guilds so he should give Lewwyn a good fight.
- Lewwyn has Guilds and Engineering
- TBSJ have Banking, Compass and Optics but are down Calendar, Construction, Meditation, Aethetics, Literature, Alphabet and Paper
- Retep doesn't have Mysticsm, Maths or Sailing yet

- Commodore now has Optics
- Pindicooter still don't have Optics
- Plako has Engineering
- I'm probably not going to keep on top of this

There is a little unprotected-worker honeytrap from Mackoti on our border. I've got plenty of ancient trash in Peterloo that I'd like him to kill, then I have more cats and axes behind the city just in case. I'll get a look at what he has in Ur and behind that hill next turn with the sentry chariot.

This is our last turn of golden age, next turn we'll switch back to slavery (I've got a limited amount of whipping planned), but I'm wondering about Vassalage/Bureau and Pacifism/Organised Religion. Until we finish Education we don't really have any more buildings to build, so we could stay in Pacifism, and if we're carrying on building units for five more turns we should really stay in Vassalage. Any thoughts? I think we'll get Education in 4 turns (7 turns without the scientist bulb) and Economics in 6 turns after that (although it's hard to judge our non-GA tech rate).

Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld