I have a dilemma: Mack played before us last turn, so I should wait to make sure we don't double-move this turn, when the option to declare war is back on the table? The clock is running down (9 hours left) and neither of us have logged in and I'm incapable of playing in under two hours, so do I:
- Just play
- Play PYFT-brinkmanship to see which of us can log in latest
- Message Mack to let him know I don't want to double move him
- Ask for a pause in the tech thread
This is funny because I have no intention of attacking, but sending the message to let him know I don't want to double move him could be interpreted as an attack plan and cause him some angst.
Any thoughts?
Engineering should be two or three turns THH.
- Just play
- Play PYFT-brinkmanship to see which of us can log in latest
- Message Mack to let him know I don't want to double move him
- Ask for a pause in the tech thread
This is funny because I have no intention of attacking, but sending the message to let him know I don't want to double move him could be interpreted as an attack plan and cause him some angst.

Any thoughts?
Engineering should be two or three turns THH.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld