Turn 122
I'm trying to balance building enough troops and keeping our economy afloat so that we can remain in the running for this game.


Server Problems completed its missionary which is headed north to convert Constant Pauses, and now it will focus on troops. It had a spear in queue, so I guess we'll finish that first. Silent Neighbors is finishing an Axe that had been in queue, and Runaway Civs chopped into an axe, so those will both finish next turn. Hangovers and Gov't Shutdown finished their quechuas and released the axe garrisons to move towards the east. They'll both keep building units for the foreseeable future, switching to cats once Construction comes in (which I hope to be able to get in 5 turns instead of 6, but we'll see). Serdoa's Chariot will 3-pop whip the courthouse next turn, then I'll probably chop some units out of there. The forests are 3rd-ring and right by the Roman border, so we'll need to send units to cover the workers. Most of the rest of our cities are still on wealth so that we can keep moving towards Construction. We'll see if we can get Monarchy next...

We won't be getting any new vision of Roman lands after this. I'm not sure if we should keep this quechua around here to try to spy any praet movements, or send him northeast to try to peak in on India.

We're in 4th place in the major categories. A decent amount above average, but well below the leaders. I still feel hopeful that we can catch up if we're able to mostly stay out of trouble to the east, and if we can take advantage of our weak neighbor(s) to the west. We'll see how that goes soon enough.
Here's a closer look at some of those categories.

Food will stagnate for us a bit until we can get Monarchy and increase our happy cap. Or until we take more land to our west, I guess.

We're going to continue struggling in GNP against all our Financial competitors. Not sure what we can do about that. You can see how pathetically Rome (GG) is doing. I'm kinda pissed at them for throwing away their game just to ruin the game of all their neighbors. Things could have been much different if they had engaged in diplomacy. I guess that wasn't the game they wanted to play, but then I don't see why they signed up in the first place...

At least Rome hasn't built a new praet in awhile. They got a 7k power increase this turn, but that's not enough for a preat, fortunately. DMOC thinks that they will be dividing their forces to attack all three of us at the same time. If they do that, our allies should be able to deflect 1/3 of their troops easily enough. We'll probably struggle the most, unless we can get cats before they hit us, which is absolutely possible. We just need a few more turns of peace...
I'm trying to balance building enough troops and keeping our economy afloat so that we can remain in the running for this game.


Server Problems completed its missionary which is headed north to convert Constant Pauses, and now it will focus on troops. It had a spear in queue, so I guess we'll finish that first. Silent Neighbors is finishing an Axe that had been in queue, and Runaway Civs chopped into an axe, so those will both finish next turn. Hangovers and Gov't Shutdown finished their quechuas and released the axe garrisons to move towards the east. They'll both keep building units for the foreseeable future, switching to cats once Construction comes in (which I hope to be able to get in 5 turns instead of 6, but we'll see). Serdoa's Chariot will 3-pop whip the courthouse next turn, then I'll probably chop some units out of there. The forests are 3rd-ring and right by the Roman border, so we'll need to send units to cover the workers. Most of the rest of our cities are still on wealth so that we can keep moving towards Construction. We'll see if we can get Monarchy next...

We won't be getting any new vision of Roman lands after this. I'm not sure if we should keep this quechua around here to try to spy any praet movements, or send him northeast to try to peak in on India.

We're in 4th place in the major categories. A decent amount above average, but well below the leaders. I still feel hopeful that we can catch up if we're able to mostly stay out of trouble to the east, and if we can take advantage of our weak neighbor(s) to the west. We'll see how that goes soon enough.
Here's a closer look at some of those categories.

Food will stagnate for us a bit until we can get Monarchy and increase our happy cap. Or until we take more land to our west, I guess.

We're going to continue struggling in GNP against all our Financial competitors. Not sure what we can do about that. You can see how pathetically Rome (GG) is doing. I'm kinda pissed at them for throwing away their game just to ruin the game of all their neighbors. Things could have been much different if they had engaged in diplomacy. I guess that wasn't the game they wanted to play, but then I don't see why they signed up in the first place...

At least Rome hasn't built a new praet in awhile. They got a 7k power increase this turn, but that's not enough for a preat, fortunately. DMOC thinks that they will be dividing their forces to attack all three of us at the same time. If they do that, our allies should be able to deflect 1/3 of their troops easily enough. We'll probably struggle the most, unless we can get cats before they hit us, which is absolutely possible. We just need a few more turns of peace...