Turn 123 - 200 AD
Foreign nows: Yuufo built The Colossus somewhere (we don't have visibility on the city) and recently founded his 14th city (finally!). Nothing else, as Rome still hasn't declared war on anyone. Their power continues to rise, unfortunately. I found no sign of Roman units, apart from a praetorian and two axes guarding Ravenna.
Our hopeful Heroic Epic chariot just found his possible first prey! I put the chariot right next to the barbarian warrior. Yossarian still needs to play after us, so I renamed the chariot as "Heroic Epic Unit" to let him know that we want the experience from that warrior.
Meanwhile, on the domestic front, I cranked up research to 100%. We will get Code of Laws next turn, followed by a quick Iron Working, which I hope will take two turns. After that, it's probably one of Metal Casting, Feudalism, or Civil Service. I am leaning towards a Civil Service -> Metal Casting -> Feudalism plan as I think the extra food from chain irrigation and an earlier Bureaucracy will outweigh not getting the Feudalism bonus but I'll think it over.
I also decided to invest some hammers in The Great Lighthouse (gets the 25% from Organized Religion) since we have enough cities building wealth. Next turn, we can either continue production or switch to a courthouse -- any thoughts? Note: If we want UCLA to have 'optimal' food for the granary, then we can work the forested grassland this turn and the next, then on turns 125 and 126 it can work a 1 food tile. The granary finishes on turn 127 via a chop and we can get 11/22 food that way (also on turn 127).
Here were the city builds, taken just before I logged out so it reflects the latest changes. I'm planning to have Wisconsin, Georgia Tech, Cornell, UT Austin, and Michigan all start courthouses next turn, and possibly Wisconsin.
And the demographics, showing that we have a strong research rate, but also indicating that SutOxy are just collecting gold right now and have a comfortable food lead. Just curious, did we ever figure out if they got Civil Service yet?
As far as diplomacy goes, I just gifted the spices to DT since we're already getting silk from SutOxy -- they actually did accept the trade last turn. I told DT we'll re-negotiate after 10 turns. We will connect our third spices next turn, just in time due to the cancellation of stone/spices with bandit/catwalk. Oh, and SutOxy are gifting classical_hero a gold resource.

We also might need to alter our espionage points. DT and classical_hero have points invested on us, but we don't. And Rome is putting points on us. But after we get courthouses we'll have a little more leverage that way.
Current NAPs:
Dinosaurs (English): T130
SutOxy (Native America): T150
Aivoturoso (Zulu): T150
Arkipeller (Dutch): T155
Care Bears (India): T160
Blame Caledorn (Inca): T170
Catwalk/Bandit (Ottoman): T200
We have no active NAPs with Rome and Sumeria.