Turn 126 - 275 AD
I decided to go ahead and play most of the next turn, since it was just before I was about to sleep for the night. I have not ended turn yet, just in case you want to check things out. Oh, and Rome didn't declare war.
There appear to be no updates in technology, though Yuufo for some reason is stockpiling gold (researching Civil Service?):
I put research on 70%, and we'll get Iron Working next turn. Then it's back to several turns of 0% research for Civil Service while we get the markets and courthouses set up in our empire. The settler just built went down, but it's no great loss if we decide to instead head him west to found the designated city spot south of Georgia Tech. Given our poor break-even research, it might be worth just holding the settler in reserve.
Hm ... so Arki finally founded another city:
I'm getting worried ... his core cities (minus the capital) are half the size of our core cities!
Here's the capital, which will hopefully never be below size 10 from this point forward in this game.
UCLA:
We may just plow over that cottage to get a farm there, but we might as well have it there. Next turn, the road finishes, and we can get 2 additional workers there to chop, then on turn 128 the chop finishes and we can start the plantation.
Here are the full city builds:
Micromanagement and Other Plans
City-by-city plan updated
1. CM: Grow to size 10 next turn, finish colloseum next turn, then finish up Hindu Temple. After that, just grow and build wealth.
2. MIT: Still on wealth
3. Stanford: Still on market, likely to whip for 2 population later, but this won't be for a while.
4. Berkeley: On turn 131 it generates our great person and it will go back to working normal tiles. Courthouse -> ??.
5. Cornell: We can whip the courthouse on turn 128, courthouse will have 80/120 hammers so 2 population with lots of overflow into a hindu temple. This will only bring the courthouse faster by 1 turn, though, so I'm unsure if we want to do this, but we'd be whipping away some 2f2c coast, not exactly stellar tiles anyway. Alternatively, can whip on turn 127 (next turn!).
6. Illinois: Keep growing on a barracks
7. Washington: Grow to size 11 (2 more turns) and re-evaluate, not sure if I want to whip the courthouse
8. Princeton: Keep building wealth. Nothing much to do here except work cottages and wait until it can get the corn from Michigan.
9. UT Austin: Grow to size 10 (2 more turns) and re-evaluate. I think we should whip on turn 128.
10. Georgia Tech: courthouse done next turn, switch to wealth probably.
11. Caltech: keep growing on a hindu missionary. Whip the missionary on turn 129. On turn 131 it will spread to Berkeley just in time for Berkeley to use the organized religion bonus with its extra population points freed from Great People production.
12. Wisconsin: Explained in an earlier post. Working a market, and then whip it on turn 128, overflow goes into a courthouse. I actually miscalculated the hammer amount (overestimated by 2) but we'll still get plenty of overflow.
13. Michigan: It can actually start whipping its courthouse for 2 population points next turn, but I suggest whipping it on when it reaches size 6 (at least) because we have lots of grassland that can be cottaged, and two workers are near the area.
14. UCLA: Will finish up granary, overflow I suggest into a Library. Then we can follow Library -> Lighthouse production.
Several whips planned, roughly 1-2 a turn for the next few turns I think. It'll hurt our population standing, but we really need these courthouses and other infrastructure builds, and better to get these done now so we can do nothing but grow on chain-irrigated farms from Civil Service.
As for the 15th city, if we settle it by the marble area, we can take both workers who are finishing up Stanford's cottage down to the deers and they can improve it, followed by connecting the marble. The 15th city can take the silver from illinois, which is fine as Illinois has no wealth or research multipliers.