Turn 166 Continued
Are my eyes deceiving me? This tempted me and Fintourist but THH wasn't having any of it. He demands blood!

So our sentry chariot gets sight of some Catapults.

And then a near-empty UR, hey, where are the reinforcements?

I ran about ten sims just to see how things would turn out... Best case seemed to be that we'd kill 25 of mack's 36 units, worst case about 18.

So let the carnage begin! Cats first at 2% are all killed, but get 6 hits each (Fintourist is disappointed at our RNG luck). Mack gets a great general on the south coast (at least two turns away...)

Our first Knight gets 68% odds and wins, five wins later we get a great general and odds around 75%. We win 8 of the first 9 knight battles...
But this must be too good to be true...

Our odds continue to improve to about 85% when our 15th Knight loses and up to 99% for our 20th knight. Our two maces (one a morale great general) get 90% odds.

Then our axes are up, the first two lose at 26% and 40%, but then they start to get odds. By the end TheHumanHydra, Molach and BRickAstley II and III all win devastatingly.

And finally M.D.E. the bowman kills the very last Knight at 93% odds.

That was exhausting but exhilarating! Best turn since I razed two Troll cities in one turn last year...
Fintourist is no longer disappointed at our RNG luck. Our stack is in remarkably good shape, we can get a GG supermedic down here this turn if needed (although they can't heal until next so no point). Mack has four redlined horse archers left, along with the other units dotted around. What do we do next? (Apart from pray that he hasn't got another stack of knights somewhere nearby...
)

Well we request cash from the people who are going to benefit from us warring against their big rival. That's what we do. (Still need to ask dtay and Ichabod for boring technical reasons.)



And before we finish off the turn the question is, what do we do next? Offer peace or make a plan to advance on the capital? I didn't end turn yet - will do that in the morning after our overnight tactical planning unit (THH) has had it's say.

A little downer at the end - Mack has three Caravels and one galley on the coast near to Cannae...
Are my eyes deceiving me? This tempted me and Fintourist but THH wasn't having any of it. He demands blood!

So our sentry chariot gets sight of some Catapults.

And then a near-empty UR, hey, where are the reinforcements?

I ran about ten sims just to see how things would turn out... Best case seemed to be that we'd kill 25 of mack's 36 units, worst case about 18.

So let the carnage begin! Cats first at 2% are all killed, but get 6 hits each (Fintourist is disappointed at our RNG luck). Mack gets a great general on the south coast (at least two turns away...)

Our first Knight gets 68% odds and wins, five wins later we get a great general and odds around 75%. We win 8 of the first 9 knight battles...


Our odds continue to improve to about 85% when our 15th Knight loses and up to 99% for our 20th knight. Our two maces (one a morale great general) get 90% odds.

Then our axes are up, the first two lose at 26% and 40%, but then they start to get odds. By the end TheHumanHydra, Molach and BRickAstley II and III all win devastatingly.

And finally M.D.E. the bowman kills the very last Knight at 93% odds.

That was exhausting but exhilarating! Best turn since I razed two Troll cities in one turn last year...



Well we request cash from the people who are going to benefit from us warring against their big rival. That's what we do. (Still need to ask dtay and Ichabod for boring technical reasons.)



And before we finish off the turn the question is, what do we do next? Offer peace or make a plan to advance on the capital? I didn't end turn yet - will do that in the morning after our overnight tactical planning unit (THH) has had it's say.

A little downer at the end - Mack has three Caravels and one galley on the coast near to Cannae...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld