Turn 128

True to our word, DMOC/Teddy and we declared on Rome to help protect DT.

We have switched 8 of our cities to catapult builds, pretty much all of which will be whipped next turn. About half of those will reach the front in time for an attack on Arretium. I still need to figure out the logistics, but hopefully some of the cities closer to the front will also get out a second catapult. The cities further from the front will probably keep their cats in the west, in case it does become safe to attack BowAivo after all
Here is Rome:

I had to delete the chariot and quechua that I sent inside of Rome's borders. That composite shot was put together with several pictures from our allies, which I'll put in spoilers.
That last image also gave me confidence to move pretty much all our troops out of Runaway Civs to join the attack in the south.
Here's DMOC/Teddy's stack, set to raze Antium on T132:

They'll use their galleys to transport 4 of the cats to keep up with the front stack, allowing them to bombard defenses before the rest of the cats show up for the actual attack. The chariot in their stack will pillage the silver mine on the way south to make it more painful for Rome to whip reinforcements. Depending on how that goes, they might send 4 axes in their galleys to try to pillage Rome's iron.
DT said that they will lose Nottingham. Hopefully that last whip was for walls. Hopefully they can make it costly enough that they'll be able to counter-attack with their own cats and axes. After that, we are hoping that Rome will be spent and DT can start taking back some ground. Either way, Rome shouldn't be a threat to us or DMOC/Teddy anymore once we raze those border cities. Neither one of us plans on pushing too much harder beyond that.
Here's our army again:

I'm not going to fix it, but we should actually be able to get 15 axes and 5 spears in place to participate in the attack on Arretium, in addition to our 5-7 cats. They should be able to all stage on the circled tile on T134. We'll have roaded up to Rome's border by then, so they can move adjacent to Arretium on T135. If all goes according to plan, we'll burn the city on T136.

True to our word, DMOC/Teddy and we declared on Rome to help protect DT.

We have switched 8 of our cities to catapult builds, pretty much all of which will be whipped next turn. About half of those will reach the front in time for an attack on Arretium. I still need to figure out the logistics, but hopefully some of the cities closer to the front will also get out a second catapult. The cities further from the front will probably keep their cats in the west, in case it does become safe to attack BowAivo after all

Here is Rome:

I had to delete the chariot and quechua that I sent inside of Rome's borders. That composite shot was put together with several pictures from our allies, which I'll put in spoilers.
Here's DMOC/Teddy's stack, set to raze Antium on T132:

They'll use their galleys to transport 4 of the cats to keep up with the front stack, allowing them to bombard defenses before the rest of the cats show up for the actual attack. The chariot in their stack will pillage the silver mine on the way south to make it more painful for Rome to whip reinforcements. Depending on how that goes, they might send 4 axes in their galleys to try to pillage Rome's iron.
DT said that they will lose Nottingham. Hopefully that last whip was for walls. Hopefully they can make it costly enough that they'll be able to counter-attack with their own cats and axes. After that, we are hoping that Rome will be spent and DT can start taking back some ground. Either way, Rome shouldn't be a threat to us or DMOC/Teddy anymore once we raze those border cities. Neither one of us plans on pushing too much harder beyond that.
Here's our army again:

I'm not going to fix it, but we should actually be able to get 15 axes and 5 spears in place to participate in the attack on Arretium, in addition to our 5-7 cats. They should be able to all stage on the circled tile on T134. We'll have roaded up to Rome's border by then, so they can move adjacent to Arretium on T135. If all goes according to plan, we'll burn the city on T136.