(January 29th, 2014, 04:35)Fintourist Wrote: We really need a world war and a total mess, otherwise scoopin+mack are so far already in 30 turns that even miracles won't help anymore.
If only, but it's not in anyone's interest to start a dust-up with Mack, it just lets the other contenders run away. If Plako has his eye on the power graphs he could bring his stacks from the Dhalphir war over to take advantage, but I don't see it happening. I can't see anyone else getting involved (although Scoopin could get astro and take some of his island holdings from him.)
Thinking a bit more about Mack's forces - without a big 2-mover stack he's a bit stuck for zone defense. I wish we had better vision on what he has in the fog, but our best chance to deal him a serious blow is to stretch those defenses he does have. We have two knights a mace and a cat on boats in the west, then we have our knight stack which threatens both Eridu (in 2 turns) and Get This. We could put our naval force ashore and (if our scouting chariot says its safe) threaten Eridu with a small number of healthy knights at the same time next turn, then bomb the new city and take Get This the turn after (t169). Is stretching our forces like that a bit risky?
I might have some time to tot up power ratings and likely unit numbers tomorrow, but if you want to have a go today feel free...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld