I just logged into the game to check things out. (Only moved our scout, I think.) Rome captured Nottingham from DT, but according to the turn 129 screenshots DT sent us, Rome's 50-unit stack is still deep in English territory, and DT still has a stack of 25 axes or catauplts to counterattack, so for at least the next four turns we should be safe from those. Also, Rome did not attack our stack and they now have 380 gold. 
Here is Antium. Rome whipped it for 1 pop this turn before we played, so next turn it'll get another praetorian (likely) there. Oh, and the chariots ended up staying in the city. I think we can afford to have Illinois finish its catapult, so I'd leave it the way it is.
I don't think this changes our original plan. Here's what I'd do:
1. Unload 4 catapults as planned
2. Move all other military towards Antium.
3. Northern galley: Move him 3, unload catapults, then move 3 again to block the crabs
4. Southern galley: this one's a little trickier. Definitely unload first, but we have two options. One is to go back to our crabs, so he can pick up two soldiers from illinois on t131. Alternatively, it can go 7, pick up two axes, and then move 3 again. Those axes will still reach Antium in time, but this gives us the option of moving troops near Ravenna quicker if needed. Which one seems best?
As far as research goes, Civil Service is now a 3-turn tech for us at 100%.
So I suggest we stay at 0% for this turn, but then for the next three after that we crank it up to 100%. We need roughly 480-500 gold to do that (less if we build wealth everywhere), and we'll get roughly 400 after this turn and presumably some more gold after razing Antium. Finally, I saw no significant news from SutOxy this turn and classical_hero accepted our fur/spices trade. I just saw his capital -- it's size 9 but filled with roaded forests for some reason. I suggest our scout move west towards DT's land. So as of now, we have trades with SutOxy lasting to t149 (inclusive) and classical_hero to t139 (also inclusive).
All right, I'm going to take a break for now and return to action tonight. Fun times.

Here is Antium. Rome whipped it for 1 pop this turn before we played, so next turn it'll get another praetorian (likely) there. Oh, and the chariots ended up staying in the city. I think we can afford to have Illinois finish its catapult, so I'd leave it the way it is.
I don't think this changes our original plan. Here's what I'd do:
1. Unload 4 catapults as planned
2. Move all other military towards Antium.
3. Northern galley: Move him 3, unload catapults, then move 3 again to block the crabs
4. Southern galley: this one's a little trickier. Definitely unload first, but we have two options. One is to go back to our crabs, so he can pick up two soldiers from illinois on t131. Alternatively, it can go 7, pick up two axes, and then move 3 again. Those axes will still reach Antium in time, but this gives us the option of moving troops near Ravenna quicker if needed. Which one seems best?
As far as research goes, Civil Service is now a 3-turn tech for us at 100%.

All right, I'm going to take a break for now and return to action tonight. Fun times.
