Turn 136

So here is our army. We will have a little more to attack with than what I estimated in my last post. We have 19 axes, 8 cats and 4 spears to send against BowAivo. We also have a chariot that should be able to catch up to the rest of the army. I still want to send 3 axes and a spear south to Nongoma. However, if BowAivo fails to reinforce the city, I will attack it with our lone chariot. Hopefully it will grow to size 2 before T141 so we can keep it. The rest of the army (16 axes, 8 cats and 3 spears) will set-up behind the mountains there, hopefully to reveal themselves T140, the same turn our NAP expires. I should worldbuilder it, but can any of the lurkers confirm whether BowAivo has vision on the circled tile? If they don't see us before we DOW, then we can take Bulawayo pretty easily, since it is garrisoned by a lonely worker. Even if they catch wind of our attack on T138, then the most they can have in the area on T140 is 7 axes, 5 impi and 2 chariots (assuming axes whipped out of uMgung, Nobamba and Bulawayo). We should still be able to take care of that easily enough with our axes and cats. I know, I know, this should be simmed out. I'll see if I get time to do so...

Here's an overview of our lands. I'm basically just putting hammers into infrastructure everywhere while we grow back up to our happy cap. I've marked a few city spots that we could still get peacefully, but I don't want to stop growth in any cities right now to build settlers. I doubt that Rome is going to challenge us to those cities between us, since they still seem to be going all-in against DT.


Now that we're growing again, our food graph will be able to recover from my earlier round of whips. The power graph shows that Rome isn't letting up on the praet builds. Oh well, that is DT's problem now. Sorry guys
Demos:
Looks pretty sad
Hopefully that will turn around following a successful war against BowAivo.

So here is our army. We will have a little more to attack with than what I estimated in my last post. We have 19 axes, 8 cats and 4 spears to send against BowAivo. We also have a chariot that should be able to catch up to the rest of the army. I still want to send 3 axes and a spear south to Nongoma. However, if BowAivo fails to reinforce the city, I will attack it with our lone chariot. Hopefully it will grow to size 2 before T141 so we can keep it. The rest of the army (16 axes, 8 cats and 3 spears) will set-up behind the mountains there, hopefully to reveal themselves T140, the same turn our NAP expires. I should worldbuilder it, but can any of the lurkers confirm whether BowAivo has vision on the circled tile? If they don't see us before we DOW, then we can take Bulawayo pretty easily, since it is garrisoned by a lonely worker. Even if they catch wind of our attack on T138, then the most they can have in the area on T140 is 7 axes, 5 impi and 2 chariots (assuming axes whipped out of uMgung, Nobamba and Bulawayo). We should still be able to take care of that easily enough with our axes and cats. I know, I know, this should be simmed out. I'll see if I get time to do so...

Here's an overview of our lands. I'm basically just putting hammers into infrastructure everywhere while we grow back up to our happy cap. I've marked a few city spots that we could still get peacefully, but I don't want to stop growth in any cities right now to build settlers. I doubt that Rome is going to challenge us to those cities between us, since they still seem to be going all-in against DT.


Now that we're growing again, our food graph will be able to recover from my earlier round of whips. The power graph shows that Rome isn't letting up on the praet builds. Oh well, that is DT's problem now. Sorry guys

Demos:
Looks pretty sad
