Hmm.. It should make sense for Mack to give us 10 turns peace for a moderate price (20/30 gpt) so that we could waste our troops and backstab dtay or pile on TBS. That GG for TBS just screams that we should join the fight in some very opportunistic way. War Weariness levels? Unfortunately in the current state our hands are pretty much tied and our only move is to just keep fighting mack and delay the inevitable destruction and make it as costly and slow as possible.. 
The positive thing about those suttree lbows is that it seems unlikely that he will ever try to sneak-attack us anywhere and is just turtling.
Btw, nice stuff about civics, Nationhood+Caste were obvious, but the fact that Pacifism was not too costly surprised me a bit. Unless we divert to Theology and Theocracy we should simply switch back to Paganism after we are done producing great persons. It does not seem likely that we get to build much infra in this game..
Reg tech path: I guess I'll agree with Mil Trad. I only wonder if we ever manage to produce enough cuirs so that we can actually attack out and flank cannons. Couple of rifles already make them pretty useless and as defenders they obviously are not worth their money. Although fear of cuirs might make it impossible for mack to split his stack and slow down his attack.
Economical tech choices are pretty much useless considering our position, but I guess I should calculate how many beakers we are away from Chemistry+Astronomy+Mil Science-combo (Frigates & SotL), Rifling (rifles) and Steel (cannons). With Cannons we could prolong the time that our knights are still useful, but I guess we are far away.
And yeah, let's draft a lot..

The positive thing about those suttree lbows is that it seems unlikely that he will ever try to sneak-attack us anywhere and is just turtling.
Btw, nice stuff about civics, Nationhood+Caste were obvious, but the fact that Pacifism was not too costly surprised me a bit. Unless we divert to Theology and Theocracy we should simply switch back to Paganism after we are done producing great persons. It does not seem likely that we get to build much infra in this game..
Reg tech path: I guess I'll agree with Mil Trad. I only wonder if we ever manage to produce enough cuirs so that we can actually attack out and flank cannons. Couple of rifles already make them pretty useless and as defenders they obviously are not worth their money. Although fear of cuirs might make it impossible for mack to split his stack and slow down his attack.

And yeah, let's draft a lot..
