Turn 140 - 600 AD
We just kept growing and growing. Our food output is actually just about even with SutOxy, though they're probably channeling this coming Golden Age into a future war versus Arkipeller or classical_hero.
A quick shot of the northern part of the empire. Washington's definitely growing like a weed.
We got tech visibility on Bisons. He's one turn away from ... Paper. Hopefully he goes and researches Philosophy followed by Education.

Uh, Barteq ... I was going to mine that and gift it to you, as I explained in my previous email. Oh well, this saves me worker turns.

In foreign news, we finally have something interesting going on ... Yossarian declared war on Aivoturoso! It should be a one-sided war.
Meanwhile, B4ndit is realizing that his weak southern neighbors mean that he has lots of expansion room to the south. Lucky them.

Tech, demos, etc...
Tech (no new updates)
Demos (note the food! and we have five cities that increase in population at the end of this turn)
Cities:
TODOs for me:
1. Get National Epic and Heroic Epic set up
2. Get a city to produce the settler for the 17th city
3. Plan out which cities get barracks and which get stables for the upcoming wars
4. Get a galley for the 1-tile jungle island in Washington
PS: I wonder why suttree is spending 3 hours a turn into the game when it's pretty much decided.