Turn 141
BowAivo researched a classical tech and grew 1 pop (I think), then whipped Vandal and Ulundi for 3 pop, Nobambo and Alcatraz for 2 pop, and Bulawayo or uMgung for 1. They also retreated in the north.



I was very pleasantly surprised to see that not only can I capture a terrace to get instant culture into a city, but that it even gets the double-culture bonus for being built so long
I proceeded to attack BowAivo's retreating axe with a shock axe, which lost at some 70% odds. I cleaned up with a C1 axe that will promote next turn. Here's how things ended up:

I know what's in the fog because
Very useful information there
In the south, they kept their defenders in place, even gave a C1 promo to their impi.

My first axe got a single hit in, the second axe redlined their axe, the third axe took out their impi, and the fourth axe captured the city. We then moved our chariot in to take that worker that had been roading the hill.

So this is basically what has happened this turn:

Good question. Here's the overview of BowAivo's core:

The line is culture from Alcatraz / Cosa Nostra. I think the correct play is to move SW (1) next turn, then raze umGung on T143. Most likely they whipped an axe there this turn, so I will probably want to use a couple cats to bombard down the defenses, and it will probably take a few axes to take the city. The rest of the stack can move NW (7) to threaten Nobambo, which I hope to keep if I can take it with enough units. Then I will probably need to consolidate there for a bit while my new units come into play.
Ok, ok, you're right.

I switched a few cities onto units now, and performed a couple whips that will overflow into units. They'll be able to join the fight soon.
Power (for the first time all game we have everyone's graphs!)

BowAivo researched a classical tech and grew 1 pop (I think), then whipped Vandal and Ulundi for 3 pop, Nobambo and Alcatraz for 2 pop, and Bulawayo or uMgung for 1. They also retreated in the north.



I was very pleasantly surprised to see that not only can I capture a terrace to get instant culture into a city, but that it even gets the double-culture bonus for being built so long


I know what's in the fog because
DMOC Wrote:Yossarian: our scouting chariot sees 1 warrior defending uMgung, and in he sees 2 impis, 2 chariots and 3 axes defending Nobomba
Very useful information there

In the south, they kept their defenders in place, even gave a C1 promo to their impi.

My first axe got a single hit in, the second axe redlined their axe, the third axe took out their impi, and the fourth axe captured the city. We then moved our chariot in to take that worker that had been roading the hill.

So this is basically what has happened this turn:

(February 9th, 2014, 22:06)Cheater Hater Wrote: Are you planning to capture all those cities, or do you want to raze some?
It's good to know that I still can ask good questions, even when I have my own game to worry about
Good question. Here's the overview of BowAivo's core:

The line is culture from Alcatraz / Cosa Nostra. I think the correct play is to move SW (1) next turn, then raze umGung on T143. Most likely they whipped an axe there this turn, so I will probably want to use a couple cats to bombard down the defenses, and it will probably take a few axes to take the city. The rest of the stack can move NW (7) to threaten Nobambo, which I hope to keep if I can take it with enough units. Then I will probably need to consolidate there for a bit while my new units come into play.
(February 10th, 2014, 03:44)Old Harry Wrote: I have a feeling that extra units could get you a lot more benefit than the infra...
Ok, ok, you're right.

I switched a few cities onto units now, and performed a couple whips that will overflow into units. They'll be able to join the fight soon.

Power (for the first time all game we have everyone's graphs!)
