(February 11th, 2014, 02:37)NobleHelium Wrote: Wow. That is shockingly hilarious. Free culture in a captured city, normally all buildings lose culture when captured. That's pretty huge.
Yeah, that works out pretty well for us. BowAivo is leaving us with very nice cities with lots of improvements to take. Remember all those whips last turn in response to our surprise DOW? All four of the 2-3 pop whips were for forges! I can capture buildings that I don't have the tech for, right?
(February 11th, 2014, 03:15)Old Harry Wrote: Are you going to pillage roads to prevent counter attack? Or do they help you get units to attack nobamba?
nice work so far!
Thanks Old Harry! My attack plan of "encounter no resistance" is working out perfectly so far! I hadn't thought about pillaging roads, I'll have to take a look where it might make sense to do that.
Turn 142
I took the empty city of kwaD and moved my stack forward to uMgung.


I think an unpromoted axe has some 70% odds against the impi. I'll try to run some sims when I see which promo he gives the impi and whether he reinforces, but for now I don't think I will use any cats against this city. Once I take uMgung BowAivo will lose his source of metal (until he is able to hook up that desert iron to his west). I'll move right on to Nobamba next.

Not much going on down south. Once uMgung falls, all our new cities will be much more secure.
Arkipeller thinks SuttOxy might be gearing up to attack Classical_Hero.

But really Arki is just as likely a candidate for aggression.
Demos: